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Thoughts on 3.5 Gish Build
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<blockquote data-quote="Greenfield" data-source="post: 5451182" data-attributes="member: 6669384"><p>It's actually my mis-post. You talked about having an 18 <em>while enlarged.</em> And you would. You'd also have a -1 from size, leaving your total attack bonus at -1 while first level.</p><p></p><p>Enlarge Person isn't that great a spell. It's neat if you can combine it with some of the specialized attacks, like Improved Trip or Improved Grab, but otherwise, not so much. </p><p></p><p>I mean, you get a melee damage increase both from strength and from the larger weapon size, and you get reach. No attack bonus though, when you take the size mod into account, an Initiative penalty from the lowered Dex, and a 2 point loss to your AC. And, as an aside, enemy missilers can now target you over the heads of their allies, instead of having to shoot through them.</p><p></p><p>A fighter type can command a huge chunk of the battlefield with it, but he has the AC and hit points to survive that huge target it paints on his chest. Wizards generally don't.</p><p></p><p>You'll have 6 hit points at 1st level (max your D4, plus 2 for Con.) If you throw Mage Armor or Shield your AC will be 18 with your Dex, which is pretty good for the level. </p><p></p><p>Enlarge, and you'll draw more fire, and your AC drops to 16. Still good, but no longer at the top of the scale. One blow from an Orc and you're toast (he needs to roll a 12 or better to hit, and anything but a rolled "1" on damage drops you.) And you're burning half your spell arsenal for the privilege of being targeted that way. (You burned the other half on your Mage Armor, so you're cup is empty, spell wise.)</p><p></p><p>One day this PC will be the Fighter/Mage you're building towards. But not at 1st, and you have to survive 1st level for any of those others to happen.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5451182, member: 6669384"] It's actually my mis-post. You talked about having an 18 [I]while enlarged.[/I] And you would. You'd also have a -1 from size, leaving your total attack bonus at -1 while first level. Enlarge Person isn't that great a spell. It's neat if you can combine it with some of the specialized attacks, like Improved Trip or Improved Grab, but otherwise, not so much. I mean, you get a melee damage increase both from strength and from the larger weapon size, and you get reach. No attack bonus though, when you take the size mod into account, an Initiative penalty from the lowered Dex, and a 2 point loss to your AC. And, as an aside, enemy missilers can now target you over the heads of their allies, instead of having to shoot through them. A fighter type can command a huge chunk of the battlefield with it, but he has the AC and hit points to survive that huge target it paints on his chest. Wizards generally don't. You'll have 6 hit points at 1st level (max your D4, plus 2 for Con.) If you throw Mage Armor or Shield your AC will be 18 with your Dex, which is pretty good for the level. Enlarge, and you'll draw more fire, and your AC drops to 16. Still good, but no longer at the top of the scale. One blow from an Orc and you're toast (he needs to roll a 12 or better to hit, and anything but a rolled "1" on damage drops you.) And you're burning half your spell arsenal for the privilege of being targeted that way. (You burned the other half on your Mage Armor, so you're cup is empty, spell wise.) One day this PC will be the Fighter/Mage you're building towards. But not at 1st, and you have to survive 1st level for any of those others to happen. [/QUOTE]
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