Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Thoughts on 4E from an "Outsider"...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonblade" data-source="post: 3839579" data-attributes="member: 2804"><p>You can play 3e without minis. But without tactical representations of your character's locations, you will have to rely on DM fiat to adjudicate a lot of combat. Especially AoOs.</p><p></p><p>Since combat was almost entirely run by DM fiat back in 1e and 2e, I don't think this is a big deal at all, though it does require a shift in thinking that some people aren't comfortable with. Especially those used to playing 3e with minis.</p><p></p><p>What minis does is put tactical decision making out of the DM hands and puts it into the player's hands. Without minis, players are almost entirely reliant on DM sketches or descriptions to determine their actions.</p><p></p><p>When I went back to no minis play for a short time, we found that combats and encounters suddenly became much more descriptive. The DM was forced to explain everything in detail and also maintain the positions of the all the characters and enemies in their head. At first it was a little mentally draining, but once our imaginations got back into shape we found that it became easier to do and even simple combats became much more exciting and memorable.</p><p></p><p>The drawback however came in the excess time spent arguing character positioning, arguing whether an action warranted an AoO, and so on. We found that combat time increased by about 25 to 30% at first. Also some players brought up the concern that the usefulness of feats based on combat positioning was entirely in DM hands. Some players were uncomfortable with choosing a character ability that they had no control over how much they got to use it.</p><p></p><p>Also its critical that the DM understand their role shift. Without minis, the DM has much more of a responsibility to be a neutral party and not unfairly adjudicate against the PCs. With minis and chess-like tactical positioning, the DM takes a much more adversarial role while controlling the monsters and NPCs the players fight.</p><p></p><p>As the DM and people got better at describing things, and began to trust the impartiality of the DM, that excess arguing time went down and became just a little bit more than with minis combat. It also had the side benefit of making all the players much more attentive to what was going on even when it wasn't their turn. A player could no longer carry on a side conversation and not pay attention.</p><p></p><p>In a nutshell, I'm a big fan of removing minis. However, my current group loves them and so I accept them. But you can play without them in 3e and probably even more so in 4e based on what I have heard about monsters being easier to run and so on.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3839579, member: 2804"] You can play 3e without minis. But without tactical representations of your character's locations, you will have to rely on DM fiat to adjudicate a lot of combat. Especially AoOs. Since combat was almost entirely run by DM fiat back in 1e and 2e, I don't think this is a big deal at all, though it does require a shift in thinking that some people aren't comfortable with. Especially those used to playing 3e with minis. What minis does is put tactical decision making out of the DM hands and puts it into the player's hands. Without minis, players are almost entirely reliant on DM sketches or descriptions to determine their actions. When I went back to no minis play for a short time, we found that combats and encounters suddenly became much more descriptive. The DM was forced to explain everything in detail and also maintain the positions of the all the characters and enemies in their head. At first it was a little mentally draining, but once our imaginations got back into shape we found that it became easier to do and even simple combats became much more exciting and memorable. The drawback however came in the excess time spent arguing character positioning, arguing whether an action warranted an AoO, and so on. We found that combat time increased by about 25 to 30% at first. Also some players brought up the concern that the usefulness of feats based on combat positioning was entirely in DM hands. Some players were uncomfortable with choosing a character ability that they had no control over how much they got to use it. Also its critical that the DM understand their role shift. Without minis, the DM has much more of a responsibility to be a neutral party and not unfairly adjudicate against the PCs. With minis and chess-like tactical positioning, the DM takes a much more adversarial role while controlling the monsters and NPCs the players fight. As the DM and people got better at describing things, and began to trust the impartiality of the DM, that excess arguing time went down and became just a little bit more than with minis combat. It also had the side benefit of making all the players much more attentive to what was going on even when it wasn't their turn. A player could no longer carry on a side conversation and not pay attention. In a nutshell, I'm a big fan of removing minis. However, my current group loves them and so I accept them. But you can play without them in 3e and probably even more so in 4e based on what I have heard about monsters being easier to run and so on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Thoughts on 4E from an "Outsider"...
Top