Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Thoughts on 4E from an "Outsider"...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 3839898" data-attributes="member: 467"><p>See, I found the experience to be exactly the opposite. 3E combat with minis took <em>forever</em> and once I finally decided to sitch them and just use a whiteboard to draw things out "not to scale" and just adjudicate ("I want to get past that ogre and take out the lich." 'Ain't gonna happen. he's positioned so he can cover the whole passage. Do you want to take the AoO?") the game ran really fast. Now, what's wierd is that when I went back to minis (different group, with one player that wouldn't play without them) using minis sped up. I learned, somewhere in there without meaning to, to "stop worry and love" minis. One of the things that really did it was making players make snap, middle of combat decisions -- no more counting squares 3 or 4 times to get the most out of movement. Pick up your mini and move it, once square at a time, until you want to stop or run out of movement. You have 10 seconds. No takebacks. If miss and AoO because I am not paying attention, so be it -- the orc was too busy not getting hit by the paladin while the rogue snuck by. if you miss one, also so be it -- your rogue was obviosuly focused on where he was going instead of where he was.</p><p></p><p>The other thing about minis that is kind of a tangent: creating adventures was always hard with minis because I only had so many and there were creatures or whatever I wanted use, but had no minis for. After going mini-less, I realized it didn't matter at all. Coins would do. it made adventure design much easier and more organic than it had been during my "must have the right mini" phase.</p><p></p><p>As to 4E: expect more of the same.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3839898, member: 467"] See, I found the experience to be exactly the opposite. 3E combat with minis took [i]forever[/i] and once I finally decided to sitch them and just use a whiteboard to draw things out "not to scale" and just adjudicate ("I want to get past that ogre and take out the lich." 'Ain't gonna happen. he's positioned so he can cover the whole passage. Do you want to take the AoO?") the game ran really fast. Now, what's wierd is that when I went back to minis (different group, with one player that wouldn't play without them) using minis sped up. I learned, somewhere in there without meaning to, to "stop worry and love" minis. One of the things that really did it was making players make snap, middle of combat decisions -- no more counting squares 3 or 4 times to get the most out of movement. Pick up your mini and move it, once square at a time, until you want to stop or run out of movement. You have 10 seconds. No takebacks. If miss and AoO because I am not paying attention, so be it -- the orc was too busy not getting hit by the paladin while the rogue snuck by. if you miss one, also so be it -- your rogue was obviosuly focused on where he was going instead of where he was. The other thing about minis that is kind of a tangent: creating adventures was always hard with minis because I only had so many and there were creatures or whatever I wanted use, but had no minis for. After going mini-less, I realized it didn't matter at all. Coins would do. it made adventure design much easier and more organic than it had been during my "must have the right mini" phase. As to 4E: expect more of the same. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Thoughts on 4E from an "Outsider"...
Top