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Thoughts on 4E from an "Outsider"...
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<blockquote data-quote="Irda Ranger" data-source="post: 3841137" data-attributes="member: 1003"><p>Sure; I've been where you've been, and tried to work through all these issues myself. I don't even play 3E right now because of those issues.</p><p></p><p>I got pretty seriously into C&C for a while. I bought all the books, participated heavily in the baords at Dragonsfoot and TLG, and got involved as a playtester in their 'high level' rules for levels 10+. It was fun, but in the end I concluded C&C was a step backwards in game design. 3E has its problems, but I think TLG threw the baby out with the bathwater, if you know what I mean. That's just my opinion obviously; there's a lot of people here who like C&C a lot. I don't want this thread to be a C&C vs. D&D thread; besides that it would be a threadjack, this is the wrong forum and no one wins those anyway. If you go with C&C, you'll have fun.</p><p></p><p>I feel the same way about Basic Fantasy.</p><p></p><p>Personally, I think the easiest thing to do between now and 4E is to play 3E, but simply the most annoying/slow parts of it.</p><p></p><p>1. Get rid of Attacks of Opportunity. Just ignore them.</p><p>2. Get rid of iterative attacks. Just give everyone +2 dmg for every +5 of BAB. (Or, if you want to get fancy, give them a +1, +2 or +4 dmg, depending on whether they're using a light, medium or 2-handed weapon).</p><p>3. Use minis or not, as you please. I find them useful. Without AOO's the game doesn't get bogged down nearly as much in arguing over 5' steps.</p><p>4. Replace the skill system with something a little simpler. I like Star Wars Saga, but if you don't have access to those rules, I'd just give everyone max ranks in a number of skills equal to the number of skill points/level they normally get, and 1/2 level + Stat mod in all other class skills.</p><p>5. Retire the PC's at 12th level. </p><p></p><p>Lastly, just adjust player expectations for treasure and play style. Feel free to ignore the wealth guidelines, eyeball the CR adjustments, and have fun.</p><p></p><p>As for 4e, I think a lot of the above concerns will be alleviated, and it will be even easier to play without being too precise about standing or movement. If 3E, with all its problems, can be played without minis, 4E certainly can.</p><p></p><p>But I like using a map and squares because it avoids misunderstandings between players and dm's, or having to ret-con things ("<em>I wouldn't have done that if I'd know Bob was within the Fireball's blast radius!</em>")</p><p></p><p>You should try a simplified combat using minis. It's like a game within a game (a tactical battle game within a larger role-playing game). It's like any video/computer game RPG that has different points-of-view and interfaces for combat and non-combat. Anyone who has played The Awesomest Computer Game EVER (aka, Betrayal at Krondor) knows that having two interfaces like that is not at all a bad thing, and still allows for an amazing roleplaying game.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3841137, member: 1003"] Sure; I've been where you've been, and tried to work through all these issues myself. I don't even play 3E right now because of those issues. I got pretty seriously into C&C for a while. I bought all the books, participated heavily in the baords at Dragonsfoot and TLG, and got involved as a playtester in their 'high level' rules for levels 10+. It was fun, but in the end I concluded C&C was a step backwards in game design. 3E has its problems, but I think TLG threw the baby out with the bathwater, if you know what I mean. That's just my opinion obviously; there's a lot of people here who like C&C a lot. I don't want this thread to be a C&C vs. D&D thread; besides that it would be a threadjack, this is the wrong forum and no one wins those anyway. If you go with C&C, you'll have fun. I feel the same way about Basic Fantasy. Personally, I think the easiest thing to do between now and 4E is to play 3E, but simply the most annoying/slow parts of it. 1. Get rid of Attacks of Opportunity. Just ignore them. 2. Get rid of iterative attacks. Just give everyone +2 dmg for every +5 of BAB. (Or, if you want to get fancy, give them a +1, +2 or +4 dmg, depending on whether they're using a light, medium or 2-handed weapon). 3. Use minis or not, as you please. I find them useful. Without AOO's the game doesn't get bogged down nearly as much in arguing over 5' steps. 4. Replace the skill system with something a little simpler. I like Star Wars Saga, but if you don't have access to those rules, I'd just give everyone max ranks in a number of skills equal to the number of skill points/level they normally get, and 1/2 level + Stat mod in all other class skills. 5. Retire the PC's at 12th level. Lastly, just adjust player expectations for treasure and play style. Feel free to ignore the wealth guidelines, eyeball the CR adjustments, and have fun. As for 4e, I think a lot of the above concerns will be alleviated, and it will be even easier to play without being too precise about standing or movement. If 3E, with all its problems, can be played without minis, 4E certainly can. But I like using a map and squares because it avoids misunderstandings between players and dm's, or having to ret-con things ("[I]I wouldn't have done that if I'd know Bob was within the Fireball's blast radius![/I]") You should try a simplified combat using minis. It's like a game within a game (a tactical battle game within a larger role-playing game). It's like any video/computer game RPG that has different points-of-view and interfaces for combat and non-combat. Anyone who has played The Awesomest Computer Game EVER (aka, Betrayal at Krondor) knows that having two interfaces like that is not at all a bad thing, and still allows for an amazing roleplaying game. [/QUOTE]
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