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Thoughts on 5E after playing a long session of HotDQ
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<blockquote data-quote="The Souljourner" data-source="post: 6379020" data-attributes="member: 1622"><p>On Saturday I ran a 5 hour session of Hoard of the Dragon Queen. The session writeup is here: <a href="http://npf.io/tod/adventure-log/2014/09/06/session1/" target="_blank">http://npf.io/tod/adventure-log/2014/09/06/session1/</a> </p><p></p><p>My first thought after looking back is - wow, combat is fast! We had <em>seven</em> players and managed to do 6 combats in a little under 4 hours of play time (the first hour was making characters and getting settled in). I think this is 100% attributable to two rules (or lack thereof) in 5E - no flanking, and no attacks of opportunity unless you leave an opponent's reach. Because of that, I didn't feel like we needed a battle mat to play, and it also meant that the players didn't feel the need to tweak their movement and position down to the last millimeter (so they didn't complain about not having a battle mat <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>We did still use miniatures, because I have bad memories of the wizard getting attacked in 2E when he thought he was safely away from the melee.... and I think this is the perfect balance. It was totally clear to everyone where all the enemies and party members were, but it only took seconds to toss down some miniatures.... I didn't feel like I had to draw out the entire scene, and so a combat with 6 kobolds that lasted 3 rounds only took like 5 minutes.</p><p></p><p>This is amazing compared to 4E where we'd often struggle to have more than one combat in a 2 hour gaming session.</p><p></p><p>I felt like the party members were all really well balanced, with no one being useless even after several fights. I feel like the amount of rules around skills is just perfect. The fact that you don't have to twiddle with skill points and all that is great. Proficient or not. Also, as a DM, disadvantage and advantage are awesome. It's trivial to throw them around for whatever reason and give people bonuses and hindrances, whereas in previous editions I always felt like I had to calculate the appropriate bonus or penalty, and then it was either inconsequential, or way too much.</p><p></p><p>I love having Vancian magic back again... mostly I love that spells are spells and abilities are abilities, and the mundane classes feel more mundane again. </p><p></p><p>I'm sure there will be a lot more to get into once the players are above 1st level and we fight more than humans and kobolds, but so far, I love 5E. It might be my favorite edition so far (and I've played all of them).</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 6379020, member: 1622"] On Saturday I ran a 5 hour session of Hoard of the Dragon Queen. The session writeup is here: [url]http://npf.io/tod/adventure-log/2014/09/06/session1/[/url] My first thought after looking back is - wow, combat is fast! We had [I]seven[/I] players and managed to do 6 combats in a little under 4 hours of play time (the first hour was making characters and getting settled in). I think this is 100% attributable to two rules (or lack thereof) in 5E - no flanking, and no attacks of opportunity unless you leave an opponent's reach. Because of that, I didn't feel like we needed a battle mat to play, and it also meant that the players didn't feel the need to tweak their movement and position down to the last millimeter (so they didn't complain about not having a battle mat ;) We did still use miniatures, because I have bad memories of the wizard getting attacked in 2E when he thought he was safely away from the melee.... and I think this is the perfect balance. It was totally clear to everyone where all the enemies and party members were, but it only took seconds to toss down some miniatures.... I didn't feel like I had to draw out the entire scene, and so a combat with 6 kobolds that lasted 3 rounds only took like 5 minutes. This is amazing compared to 4E where we'd often struggle to have more than one combat in a 2 hour gaming session. I felt like the party members were all really well balanced, with no one being useless even after several fights. I feel like the amount of rules around skills is just perfect. The fact that you don't have to twiddle with skill points and all that is great. Proficient or not. Also, as a DM, disadvantage and advantage are awesome. It's trivial to throw them around for whatever reason and give people bonuses and hindrances, whereas in previous editions I always felt like I had to calculate the appropriate bonus or penalty, and then it was either inconsequential, or way too much. I love having Vancian magic back again... mostly I love that spells are spells and abilities are abilities, and the mundane classes feel more mundane again. I'm sure there will be a lot more to get into once the players are above 1st level and we fight more than humans and kobolds, but so far, I love 5E. It might be my favorite edition so far (and I've played all of them). [/QUOTE]
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