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Thoughts on 5E after playing a long session of HotDQ
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<blockquote data-quote="Tormyr" data-source="post: 6379350" data-attributes="member: 6776887"><p>Have you looked at the encounter building guidelines in the Basic DMG? While it is still in flux until the DMG is released in November, it does provide some indication of what is happening. If the 2:1 means enemies : PCs and you had 12 enemies for your 6 PCs, the XP calculation for encounter difficulty gets multiplied by 2.5. So 12 CR1/2 creatures would go from 1200 to 3000 XP for the purposes of encounter design.</p><p></p><p>If you don't want to spend the time number crunching, increasing the number of enemies the same percentage as the increase in number of players from the standard 4 player party should get you close enough. So 6 enemies for 4 PCs becomes 9 enemies for 6 PCs.</p><p></p><p>Another option as we gauge how to scale encounters for larger parties is to have a low and high number of enemies planned for an encounter. Start with the low number (still increased over what a 4 player party would encounter, and if things are two easy, bring in a few more after a round or two or three.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6379350, member: 6776887"] Have you looked at the encounter building guidelines in the Basic DMG? While it is still in flux until the DMG is released in November, it does provide some indication of what is happening. If the 2:1 means enemies : PCs and you had 12 enemies for your 6 PCs, the XP calculation for encounter difficulty gets multiplied by 2.5. So 12 CR1/2 creatures would go from 1200 to 3000 XP for the purposes of encounter design. If you don't want to spend the time number crunching, increasing the number of enemies the same percentage as the increase in number of players from the standard 4 player party should get you close enough. So 6 enemies for 4 PCs becomes 9 enemies for 6 PCs. Another option as we gauge how to scale encounters for larger parties is to have a low and high number of enemies planned for an encounter. Start with the low number (still increased over what a 4 player party would encounter, and if things are two easy, bring in a few more after a round or two or three. [/QUOTE]
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