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Thoughts on 5E Portal Fantasy
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<blockquote data-quote="humble minion" data-source="post: 8313850" data-attributes="member: 5948"><p>For a classic portal fantasy, I'd almost be tempted to introduce a new base class. My initial impulse was to call it the 'everyman' but that's a bit gender-specific (as is 'ingenue' which was my second choice). A class that's all about muddling though and getting by, with no special talents but the touch of fate and Being A Designated Main Character.</p><p></p><p>But a class based around luck and destiny, perhaps a few uses of the halfling's Luck ability, the persuasion skill would seem in-genre, the Action Surge ability, some reactive abilities to avoid or resist damage, and maybe a couple of 'hanging' proficiencies that the player could choose to assign at any time in play, when a portal-traveller 'discovers' their innate talent for stealth or animal handling or whatever at a dramatically appropriate time. The other class feature would be 'Training Montage' - the one-use-only ability to irrevocably swap all class levels in the class for the same number of levels in a PHB class at pretty much any story-appropriate time. That's a classic portal fantasy trope, when the wanderer from our world becomes part of the new world. The Pevensies becoming warrior monarchs in Narnia, Pwyll hanging on the Summer Tree for three days and three nights to learn magic, etc etc.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8313850, member: 5948"] For a classic portal fantasy, I'd almost be tempted to introduce a new base class. My initial impulse was to call it the 'everyman' but that's a bit gender-specific (as is 'ingenue' which was my second choice). A class that's all about muddling though and getting by, with no special talents but the touch of fate and Being A Designated Main Character. But a class based around luck and destiny, perhaps a few uses of the halfling's Luck ability, the persuasion skill would seem in-genre, the Action Surge ability, some reactive abilities to avoid or resist damage, and maybe a couple of 'hanging' proficiencies that the player could choose to assign at any time in play, when a portal-traveller 'discovers' their innate talent for stealth or animal handling or whatever at a dramatically appropriate time. The other class feature would be 'Training Montage' - the one-use-only ability to irrevocably swap all class levels in the class for the same number of levels in a PHB class at pretty much any story-appropriate time. That's a classic portal fantasy trope, when the wanderer from our world becomes part of the new world. The Pevensies becoming warrior monarchs in Narnia, Pwyll hanging on the Summer Tree for three days and three nights to learn magic, etc etc. [/QUOTE]
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