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Thoughts on 5e skills.
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<blockquote data-quote="FrogReaver" data-source="post: 7146715" data-attributes="member: 6795602"><p>Overall I like 5e's notion of less skills. However, IMO there's some skills that are next to pointless and would be better handled by class or background ribbon style abilities.</p><p></p><p>*Animal Handling.</p><p>*Performance.</p><p>*Acrobatics.</p><p>These abilities are probably the least useful in the game and likely could have either been rolled into another ability like Insight for Animal Handling or Persuasion for Performance or Athletics for Acrobatics or they could have been left as straight stat checks instead of having an associated skill. You could tie a ribbon ability to a background or class to buff these types of abilities if that was really desired and leave them out of the skill system entirely.</p><p></p><p>*Semi useful abilities</p><p>Athletics</p><p>All knowledge skills</p><p>Medicine</p><p>Investigation</p><p>Sleight of Hand</p><p></p><p>*Very useful skills</p><p>Deception</p><p>Persuasion</p><p>Intimidation</p><p>Survival</p><p>Perception</p><p>Insight</p><p>Stealth</p><p></p><p></p><p>I wish every class got the option of expertise in some limited subset of skills. Like wizards can pick between arcana and investigation expertise. Fighters can pick athletics or stealth. Rangers automatically get perception and survival. ETC.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7146715, member: 6795602"] Overall I like 5e's notion of less skills. However, IMO there's some skills that are next to pointless and would be better handled by class or background ribbon style abilities. *Animal Handling. *Performance. *Acrobatics. These abilities are probably the least useful in the game and likely could have either been rolled into another ability like Insight for Animal Handling or Persuasion for Performance or Athletics for Acrobatics or they could have been left as straight stat checks instead of having an associated skill. You could tie a ribbon ability to a background or class to buff these types of abilities if that was really desired and leave them out of the skill system entirely. *Semi useful abilities Athletics All knowledge skills Medicine Investigation Sleight of Hand *Very useful skills Deception Persuasion Intimidation Survival Perception Insight Stealth I wish every class got the option of expertise in some limited subset of skills. Like wizards can pick between arcana and investigation expertise. Fighters can pick athletics or stealth. Rangers automatically get perception and survival. ETC. [/QUOTE]
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