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General Tabletop Discussion
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Thoughts on 5e skills.
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<blockquote data-quote="MNblockhead" data-source="post: 7146758" data-attributes="member: 6796661"><p>So long as you don't need to record more character information, then I like this. I would not, however, want this to be a level system where MORE training changes give more benefits. I think the proficiency bonus increase is an elegant way of capturing increase skill abilities a minimum amount of record keeping. </p><p></p><p>As long as "having proficiency" in a skill means having training, you already have everything you need on a character sheet to implement your system. </p><p></p><p>I think many DMs already do this informally. If a player wants to do some leaps and flips to show off to some kids, if he is skilled in acrobatics I won't make him roll. He is skilled and not much is at stake and there are no unusual pressures. However, someone without that skill would still need to make the roll. </p><p></p><p>Somethings are obviously too difficult regardless of training. Somethings are so easy that no check is needed. </p><p></p><p>About the only thing in your suggestion that many DMs may not do is day that there are actions requiring a skill check that only some who is proficient in it can even try. Personally, I would avoid this. I don't like telling my players that they can't try anything. If it is not impossible for everyone then even an untrained character can roll a nat. 20. Some of the fumiest scenes in the game (and real live for that matter) is when the untrained succeeds where the trained fail.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7146758, member: 6796661"] So long as you don't need to record more character information, then I like this. I would not, however, want this to be a level system where MORE training changes give more benefits. I think the proficiency bonus increase is an elegant way of capturing increase skill abilities a minimum amount of record keeping. As long as "having proficiency" in a skill means having training, you already have everything you need on a character sheet to implement your system. I think many DMs already do this informally. If a player wants to do some leaps and flips to show off to some kids, if he is skilled in acrobatics I won't make him roll. He is skilled and not much is at stake and there are no unusual pressures. However, someone without that skill would still need to make the roll. Somethings are obviously too difficult regardless of training. Somethings are so easy that no check is needed. About the only thing in your suggestion that many DMs may not do is day that there are actions requiring a skill check that only some who is proficient in it can even try. Personally, I would avoid this. I don't like telling my players that they can't try anything. If it is not impossible for everyone then even an untrained character can roll a nat. 20. Some of the fumiest scenes in the game (and real live for that matter) is when the untrained succeeds where the trained fail. [/QUOTE]
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