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Thoughts on 5e skills.
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<blockquote data-quote="FrogReaver" data-source="post: 7146800" data-attributes="member: 6795602"><p>Good considerations. Just FYI. I intended that suggestion to work with the current proficiency system. So nothing additional for players to track. The DM may have to make to make a small additional note regarding if he wants there to be a difference between proficiency and non-proficiency for a specific obstacle.</p><p></p><p>Like climbing a very steep mountain may only be allowed by those proficient in athletics and it may require them breaking a 15 DC. Of course they can drop a rope down to their comrades if they succeed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I get not wanting to say no to players. I don't advocate saying no. I would just advocate narrating the results. The player can say his character attempts to climb the mountain even though he is not proficient in atheletics. Obviously you know he will fail because of that and then you narrate how he fails and maybe mention that if he was more athletic he may could have succeeded to hint to the other players the requirement. (Alternatively you could instead lighten the condition of auto failure to requiring a natural 20 if you want a game where they still get a chance to succeed).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7146800, member: 6795602"] Good considerations. Just FYI. I intended that suggestion to work with the current proficiency system. So nothing additional for players to track. The DM may have to make to make a small additional note regarding if he wants there to be a difference between proficiency and non-proficiency for a specific obstacle. Like climbing a very steep mountain may only be allowed by those proficient in athletics and it may require them breaking a 15 DC. Of course they can drop a rope down to their comrades if they succeed :) I get not wanting to say no to players. I don't advocate saying no. I would just advocate narrating the results. The player can say his character attempts to climb the mountain even though he is not proficient in atheletics. Obviously you know he will fail because of that and then you narrate how he fails and maybe mention that if he was more athletic he may could have succeeded to hint to the other players the requirement. (Alternatively you could instead lighten the condition of auto failure to requiring a natural 20 if you want a game where they still get a chance to succeed). [/QUOTE]
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