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Thoughts on 5e skills.
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<blockquote data-quote="iserith" data-source="post: 7148055" data-attributes="member: 97077"><p>They really aren't needed though. Ability checks can resolve tasks without skill or tool proficiencies attached. I believe older editions of D&D worked fine in this fashion.</p><p></p><p></p><p></p><p>Since campaigns vary in terms of content depending on table preferences and DM, then doesn't that argue for a more exhaustive list of skill proficiencies that a DM can tailor to fit what he or she is going for?</p><p></p><p></p><p></p><p>A DM could easily implement any of these skills into his or her campaign with the existing system if, say, cooking was important to the campaign's theme for some reason. Blackmailing someone seems implicit in Intimidation. Lockpicking and trap disabling are covered by a tool proficiency.</p><p></p><p></p><p></p><p>Me "of all people?" What does that mean?</p><p></p><p>And I'm not resisting what you want to do, provided it's just for your own campaign. I think the current list is fine for the campaigns I run.</p><p></p><p></p><p></p><p>Who is arguing either of these points? Not me, certainly.</p><p></p><p>Question: Do players get to decide if they make an ability check in your games e.g. "I want to make a Performance check to impress the king..." or "I draw my sword and threaten his life - I got an 18 Intimidation check."</p></blockquote><p></p>
[QUOTE="iserith, post: 7148055, member: 97077"] They really aren't needed though. Ability checks can resolve tasks without skill or tool proficiencies attached. I believe older editions of D&D worked fine in this fashion. Since campaigns vary in terms of content depending on table preferences and DM, then doesn't that argue for a more exhaustive list of skill proficiencies that a DM can tailor to fit what he or she is going for? A DM could easily implement any of these skills into his or her campaign with the existing system if, say, cooking was important to the campaign's theme for some reason. Blackmailing someone seems implicit in Intimidation. Lockpicking and trap disabling are covered by a tool proficiency. Me "of all people?" What does that mean? And I'm not resisting what you want to do, provided it's just for your own campaign. I think the current list is fine for the campaigns I run. Who is arguing either of these points? Not me, certainly. Question: Do players get to decide if they make an ability check in your games e.g. "I want to make a Performance check to impress the king..." or "I draw my sword and threaten his life - I got an 18 Intimidation check." [/QUOTE]
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