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Thoughts on 6-7-13 Playtest Packet
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<blockquote data-quote="Klaus" data-source="post: 6142520" data-attributes="member: 607"><p>One thing that could help make gnomes, half-elves and half-orcs better would be to include tiny slivers of their "favored class" into the races. For instance:</p><p></p><p>Dwarves are natural warriors. They get weapon proficiencies, some get more hp, some get armor training.</p><p>High elves are natural wizards, and get a free cantrip. Wood elves are natural rangers, and get more speed and better Stealth in natural environments.</p><p>Halflings are natural rogues, and can hide more easily.</p><p></p><p>Forest gnomes are natural illusionists, so they get a fixed cantrip (compare to a high elf that get his choice of any cantrip) and the ability to resist all mental-targetting spells.</p><p>Rock gnomes are natural... artificers, I guess? Maybe they could get free proficiency in Thieves' Tools, maybe even Open Locks, and prestidigitation through their tinkerings.</p><p></p><p>Half-Elves seem to be poised as natural bards and diplomats. Maybe some form of "words of friendship" ability?</p><p></p><p>Half-Orcs are natural barbarians. Give them extra speed (matching the wood elf), maybe Charge as a bonus feat and the ability to making some form of reckless attack.</p></blockquote><p></p>
[QUOTE="Klaus, post: 6142520, member: 607"] One thing that could help make gnomes, half-elves and half-orcs better would be to include tiny slivers of their "favored class" into the races. For instance: Dwarves are natural warriors. They get weapon proficiencies, some get more hp, some get armor training. High elves are natural wizards, and get a free cantrip. Wood elves are natural rangers, and get more speed and better Stealth in natural environments. Halflings are natural rogues, and can hide more easily. Forest gnomes are natural illusionists, so they get a fixed cantrip (compare to a high elf that get his choice of any cantrip) and the ability to resist all mental-targetting spells. Rock gnomes are natural... artificers, I guess? Maybe they could get free proficiency in Thieves' Tools, maybe even Open Locks, and prestidigitation through their tinkerings. Half-Elves seem to be poised as natural bards and diplomats. Maybe some form of "words of friendship" ability? Half-Orcs are natural barbarians. Give them extra speed (matching the wood elf), maybe Charge as a bonus feat and the ability to making some form of reckless attack. [/QUOTE]
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