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Thoughts on 6-7-13 Playtest Packet
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6147520" data-attributes="member: 82106"><p>What about other sorts of 'Paladin'? Not every warrior champion of a cause is LG or CE. Anyway, I don't have a problem with a CE anti-paladin as a concept. I think that's just not the end of the list there. If someone wants to call it something other than Cavalier I really don't care either. Its a term that has history but there's nothing special about it. 'Champion' would be perhaps even better.</p><p></p><p></p><p></p><p>That seems like a narrow concept of 'anti-heroism' IMHO. I mean, sure, anti-heroes ARE anti-heroes because they are burdened with characteristics that are antithetical to their hero role. That doesn't in my mind have to dictate anything specific. Not every anti-hero doesn't get along with good people, not all of them are partly evil, etc. Some are just cursed, messed up, have grave character flaws, or possibly even were simply faced with insurmountable moral dilemmas which they had to solve by less than savory means. Does this mean your LN 'champion' may not get along with some good characters? Perhaps, but he could also be quite charming and articulate (as an example) and get along fine with everyone. When his anti-heroic traits are manifested it may well be in a context where they are an actual asset or at least practically necessary. </p><p></p><p>My point is only that it seems like a poor choice for RULES to dictate how you can explore the concept of anti-heroism. It would be vastly better to have some designer discussion of the various possibilities, with story hooks and examples, etc, and then the players can draw their own conclusions and make up what they think will work for them. Some options may not find favor with some players and tables, that's fine. </p><p></p><p>Anyway, this entire debate is old and hoary and all that the current handling of it in DDN illustrates is that it will go on endlessly and no one solution is everyone's favorite choice. No doubt DDN will fail to satisfy everyone in this area. We can just leave it at that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6147520, member: 82106"] What about other sorts of 'Paladin'? Not every warrior champion of a cause is LG or CE. Anyway, I don't have a problem with a CE anti-paladin as a concept. I think that's just not the end of the list there. If someone wants to call it something other than Cavalier I really don't care either. Its a term that has history but there's nothing special about it. 'Champion' would be perhaps even better. That seems like a narrow concept of 'anti-heroism' IMHO. I mean, sure, anti-heroes ARE anti-heroes because they are burdened with characteristics that are antithetical to their hero role. That doesn't in my mind have to dictate anything specific. Not every anti-hero doesn't get along with good people, not all of them are partly evil, etc. Some are just cursed, messed up, have grave character flaws, or possibly even were simply faced with insurmountable moral dilemmas which they had to solve by less than savory means. Does this mean your LN 'champion' may not get along with some good characters? Perhaps, but he could also be quite charming and articulate (as an example) and get along fine with everyone. When his anti-heroic traits are manifested it may well be in a context where they are an actual asset or at least practically necessary. My point is only that it seems like a poor choice for RULES to dictate how you can explore the concept of anti-heroism. It would be vastly better to have some designer discussion of the various possibilities, with story hooks and examples, etc, and then the players can draw their own conclusions and make up what they think will work for them. Some options may not find favor with some players and tables, that's fine. Anyway, this entire debate is old and hoary and all that the current handling of it in DDN illustrates is that it will go on endlessly and no one solution is everyone's favorite choice. No doubt DDN will fail to satisfy everyone in this area. We can just leave it at that :) [/QUOTE]
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