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General Tabletop Discussion
Character Builds & Optimization
Thoughts on a 5e Lizardfolk Monk
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<blockquote data-quote="Esker" data-source="post: 7932431" data-attributes="member: 6966824"><p>Another observation: it seems to me that you are gaining almost nothing mechanically by going lizard folk here, and you are sacrificing DEX by not being able to start with +3. The lizard folk benefits are very redundant with monk features: unarmored AC boost (does nothing if you have WIS of 16 or higher), unarmed strike feature (slightly more powerful than monk martial arts die at low levels, but quickly becomes irrelevant), and a bonus action attack (you are usually doing that anyway). I guess this one gives you a few temp HP. So that leaves skill proficiencies, which, great, but lots of other races get skills.</p><p></p><p>Now if you are interested in lizardfolk for non-mechanical reasons, that's another story. Are you looking to optimize a lizardfolk monk, or are you looking to optimize a monk?</p></blockquote><p></p>
[QUOTE="Esker, post: 7932431, member: 6966824"] Another observation: it seems to me that you are gaining almost nothing mechanically by going lizard folk here, and you are sacrificing DEX by not being able to start with +3. The lizard folk benefits are very redundant with monk features: unarmored AC boost (does nothing if you have WIS of 16 or higher), unarmed strike feature (slightly more powerful than monk martial arts die at low levels, but quickly becomes irrelevant), and a bonus action attack (you are usually doing that anyway). I guess this one gives you a few temp HP. So that leaves skill proficiencies, which, great, but lots of other races get skills. Now if you are interested in lizardfolk for non-mechanical reasons, that's another story. Are you looking to optimize a lizardfolk monk, or are you looking to optimize a monk? [/QUOTE]
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