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Thoughts on a Barbarian Economy
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<blockquote data-quote="Water Bob" data-source="post: 5881290" data-attributes="member: 92305"><p>I'm ahead of you on this part. Since I posted, I've been creating a list of weapons that the smith can make. For example, he can make a standard knife, but he's never seen a Yuetshi knife. From the Cimmerian perspective, the Yuetshi knife is an Exotic weapon.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>It is suggested in the core rulebook and at least three other books that feature equipment for the Conan RPG. </p><p> </p><p>I think it makes sense. The idea is for the players to have their characters experience local price differences. If on the frontier, salt is a heck of a lot more expensive than it is deep in the heart of a large, cosmopolitain city.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Yeah, in the sourcebook that features the Pictish frontier, the standard is beaver skins, and the value of a beaver skin is variable due to its quality.</p><p> </p><p>I didn't think a "standard" like an amount of rice or a number of beaver skins would be appropriate for a Cimmerian setting, thus the generic "trade unit".</p><p> </p><p>It makes it easy, too. A "trade unit" is basically the same value as one silver piece (the standard in the game--gold is rarely used). Thus, if I want to inlfate a price by x10, and it normally costs 3 sp, then it's easy to quickly figure that the item is worth 30 trade units in Cimmerian barter.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5881290, member: 92305"] I'm ahead of you on this part. Since I posted, I've been creating a list of weapons that the smith can make. For example, he can make a standard knife, but he's never seen a Yuetshi knife. From the Cimmerian perspective, the Yuetshi knife is an Exotic weapon. It is suggested in the core rulebook and at least three other books that feature equipment for the Conan RPG. I think it makes sense. The idea is for the players to have their characters experience local price differences. If on the frontier, salt is a heck of a lot more expensive than it is deep in the heart of a large, cosmopolitain city. Yeah, in the sourcebook that features the Pictish frontier, the standard is beaver skins, and the value of a beaver skin is variable due to its quality. I didn't think a "standard" like an amount of rice or a number of beaver skins would be appropriate for a Cimmerian setting, thus the generic "trade unit". It makes it easy, too. A "trade unit" is basically the same value as one silver piece (the standard in the game--gold is rarely used). Thus, if I want to inlfate a price by x10, and it normally costs 3 sp, then it's easy to quickly figure that the item is worth 30 trade units in Cimmerian barter. [/QUOTE]
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