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Thoughts on a Barbarian Economy
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<blockquote data-quote="Water Bob" data-source="post: 5881421" data-attributes="member: 92305"><p>I see that point, but I was thinking along these lines...</p><p> </p><p>First, no more selling specific items like I did with the Mace during our last game. The weekly throw represents what's sold and what's not.</p><p> </p><p>If that's the case, then, I think the smith should be able to make his weekly check even if he's making a weapon that will take a long time to make--the difference being we'll never sell that weapon other than to say it's part of his weekly take.</p><p> </p><p>Of course, that brings up the question of what to do with battlefield gains that the players want to sell. I think things that will bring big money, even if its over time, will just get the PC a bonus modifier on the throw--say a +2 for every major item.</p><p> </p><p>And, we could say that the modifier can be no higher than the character's Profession skill.</p><p> </p><p> </p><p> </p><p>So...</p><p> </p><p>You've got your young Cimmerian that goes out, adventures, and fights, bringing back some tradeables: a shield, a short sword, a dagger, and a waterskin.</p><p> </p><p>The shield and shortsword are major items. Those are worth +2 on the throw each. The dagger and waterskin are not major items, together, they're worth +1 on the throw.</p><p> </p><p>The character has never improved his Profession (Weaponsmith) skill, so he's limited to one item modifer per week (because it's a minimum of one). If he had a 3 ranks in Profession, then he could take the full +5 modifier because he could benefit from 3 items per week).</p><p> </p><p>Since this smith has no ranks in his Profession skill, he'll get +2 on this Wealth check this week, +2 on his Wealth check next week, and +1 on his Wealth check the week after that.</p><p> </p><p>This makes the Profession skill something the player may want to look into getting.</p><p> </p><p>Crafting is about making stuff and that stuff's quality.</p><p> </p><p>Profession is about running a business.</p><p> </p><p>What do you think of that?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5881421, member: 92305"] I see that point, but I was thinking along these lines... First, no more selling specific items like I did with the Mace during our last game. The weekly throw represents what's sold and what's not. If that's the case, then, I think the smith should be able to make his weekly check even if he's making a weapon that will take a long time to make--the difference being we'll never sell that weapon other than to say it's part of his weekly take. Of course, that brings up the question of what to do with battlefield gains that the players want to sell. I think things that will bring big money, even if its over time, will just get the PC a bonus modifier on the throw--say a +2 for every major item. And, we could say that the modifier can be no higher than the character's Profession skill. So... You've got your young Cimmerian that goes out, adventures, and fights, bringing back some tradeables: a shield, a short sword, a dagger, and a waterskin. The shield and shortsword are major items. Those are worth +2 on the throw each. The dagger and waterskin are not major items, together, they're worth +1 on the throw. The character has never improved his Profession (Weaponsmith) skill, so he's limited to one item modifer per week (because it's a minimum of one). If he had a 3 ranks in Profession, then he could take the full +5 modifier because he could benefit from 3 items per week). Since this smith has no ranks in his Profession skill, he'll get +2 on this Wealth check this week, +2 on his Wealth check next week, and +1 on his Wealth check the week after that. This makes the Profession skill something the player may want to look into getting. Crafting is about making stuff and that stuff's quality. Profession is about running a business. What do you think of that? [/QUOTE]
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