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General Tabletop Discussion
*Dungeons & Dragons
Thoughts on a BECMI damage system mod
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<blockquote data-quote="Ted Sandyman" data-source="post: 6353370" data-attributes="member: 6777382"><p>Did you ever end up doing anything more with this?</p><p></p><p>I've been running <strong>Dagger for Kids</strong> quite a bit lately. A six-page lite game by Brave Halfling Publishing, characters have only have three stats: AC, HP, and a Saving Throw. This minimalism got me thinking ... if AC, HP, and Saves all reflect a character's ability to avoid damage, what's the point of having three separate stats?</p><p></p><p>That brought me to about the same place: <strong>What if characters only had one stat: HP?</strong></p><p><strong></strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul">Don armor and get a bump.</li> <li data-xf-list-type="ul">Poisons deal Xd6 HP damage.</li> <li data-xf-list-type="ul">Paralysis and similar effects roll Xd6 where X = the monster's Hit Dice. If the total exceeds the victim's current HP then he is effected; if not then it is resisted.</li> <li data-xf-list-type="ul">Magic spells like Charm Person don't force a saving throw, but the MU rolls d6 = to his level. Exceed targets current HP and it works</li> <li data-xf-list-type="ul">Magic spells like Fireball lose their "save for half damage"</li> </ul><p></p><p>I'm also a big fan of the tension created by the attrition-game and I'd hate to see that go. </p><p>Healing is one of the few things that I haven't yet resolved myself to with 5th ed.</p></blockquote><p></p>
[QUOTE="Ted Sandyman, post: 6353370, member: 6777382"] Did you ever end up doing anything more with this? I've been running [B]Dagger for Kids[/B] quite a bit lately. A six-page lite game by Brave Halfling Publishing, characters have only have three stats: AC, HP, and a Saving Throw. This minimalism got me thinking ... if AC, HP, and Saves all reflect a character's ability to avoid damage, what's the point of having three separate stats? That brought me to about the same place: [B]What if characters only had one stat: HP? [/B] [LIST] [*]Don armor and get a bump. [*]Poisons deal Xd6 HP damage. [*]Paralysis and similar effects roll Xd6 where X = the monster's Hit Dice. If the total exceeds the victim's current HP then he is effected; if not then it is resisted. [*]Magic spells like Charm Person don't force a saving throw, but the MU rolls d6 = to his level. Exceed targets current HP and it works [*]Magic spells like Fireball lose their "save for half damage" [/LIST] I'm also a big fan of the tension created by the attrition-game and I'd hate to see that go. Healing is one of the few things that I haven't yet resolved myself to with 5th ed. [/QUOTE]
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