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Thoughts on a Darksun Cleric
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<blockquote data-quote="Coroc" data-source="post: 7861019" data-attributes="member: 6895991"><p>5e Templar warlock would be as good. Templar 2e was cleric which was 2nd best in melee. In 5e every class gets the same proficiency to hit so there is that.</p><p></p><p>My homebrew take on DS minor material weapon quality is to basically leave the dice of the weapon as is. On a nat. 1 the player has to make a DC 10 check to see if it breaks.</p><p>Weapons made from steel are 1 die step up, e.g. Stone mace 1d8 steel mace 1d10.</p><p>That way I do not have to fumble around with the ultra annoying -1, -2 to whatever hit or damage and get s*loads of inconsistencies and slow gameplay.</p><p>It also resolves pretty good if you got some magic weapon made of e.g. bone. It would use the lower (=normal) damage die but would not need its magic + to compensate for any -1 for bad quality.</p><p></p><p>So far, so good, but why would I also want that: I want the finding of a non magic metal weapon by the players in Athas to be like the finding of a +1 weapon for other worlds. That is absolutely within the original spirit of the game.</p><p></p><p>What I do not want on Athas at all are things like magic weapons callable when lost etc etc. That is why I never would allow a blade pact warlock pc not even for an npc like a Templar.</p><p></p><p>There are other things which ruin your DS campaign that are:</p><p>-spells that create food or water, </p><ul> <li data-xf-list-type="ul">Easy movement spells or feats like teleport fly etc,</li> <li data-xf-list-type="ul">Feats, especially ones like resilience constitution,</li> <li data-xf-list-type="ul">Classes like monk or barbarian or whatever can whisk away the environmental challenges, or is not really affected by them or gives big damage reduction.</li> </ul><p></p><p>If you allow any of these in your campaign then you are playing a wussified version of darksun not true to the originals imho.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7861019, member: 6895991"] 5e Templar warlock would be as good. Templar 2e was cleric which was 2nd best in melee. In 5e every class gets the same proficiency to hit so there is that. My homebrew take on DS minor material weapon quality is to basically leave the dice of the weapon as is. On a nat. 1 the player has to make a DC 10 check to see if it breaks. Weapons made from steel are 1 die step up, e.g. Stone mace 1d8 steel mace 1d10. That way I do not have to fumble around with the ultra annoying -1, -2 to whatever hit or damage and get s*loads of inconsistencies and slow gameplay. It also resolves pretty good if you got some magic weapon made of e.g. bone. It would use the lower (=normal) damage die but would not need its magic + to compensate for any -1 for bad quality. So far, so good, but why would I also want that: I want the finding of a non magic metal weapon by the players in Athas to be like the finding of a +1 weapon for other worlds. That is absolutely within the original spirit of the game. What I do not want on Athas at all are things like magic weapons callable when lost etc etc. That is why I never would allow a blade pact warlock pc not even for an npc like a Templar. There are other things which ruin your DS campaign that are: -spells that create food or water, [LIST] [*]Easy movement spells or feats like teleport fly etc, [*]Feats, especially ones like resilience constitution, [*]Classes like monk or barbarian or whatever can whisk away the environmental challenges, or is not really affected by them or gives big damage reduction. [/LIST] If you allow any of these in your campaign then you are playing a wussified version of darksun not true to the originals imho. [/QUOTE]
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