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Thoughts on a skills PC.
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<blockquote data-quote="Stoutstien" data-source="post: 8648570" data-attributes="member: 7020569"><p>Lol that was supposed to say have <em>not</em> but let's give it a shot.</p><p></p><p>The base class gets 2 skills with an additional one at 3 and 10, and advantage on str checks with rage. Not much here. So let's add in a subclass. Wild magic gets you some utility magic radar at first and some random stuff to fill your bonus action. Then at lv 6 you have something. 10 minutes of bless or recovery of a spell slot between 1-3 lv Prof times a day. That's actually solid if you have anyone in the party that uses spells and spells are great at bypassing checks all together. Even without that the 20 minute 1d3 is good.</p><p></p><p>That leaves background, race and feats to do the rest of the legwork. </p><p>Mark of finding half orc to the rescue. 2 once a day utility spells, 1d4 added to perception and survival checks and a decent array. Basically the only thing you lose out here is the str boost. Assuming you still want at least a 18 str with the standard array you need 1.5 ASI for that leaving 3.5 for check boosting. </p><p></p><p>nothing amazing here but for a class you wouldn't think of it handles itself ok. Toss on a 3-4 psi rogue dip and it's actually not bad at all.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 8648570, member: 7020569"] Lol that was supposed to say have [I]not[/I] but let's give it a shot. The base class gets 2 skills with an additional one at 3 and 10, and advantage on str checks with rage. Not much here. So let's add in a subclass. Wild magic gets you some utility magic radar at first and some random stuff to fill your bonus action. Then at lv 6 you have something. 10 minutes of bless or recovery of a spell slot between 1-3 lv Prof times a day. That's actually solid if you have anyone in the party that uses spells and spells are great at bypassing checks all together. Even without that the 20 minute 1d3 is good. That leaves background, race and feats to do the rest of the legwork. Mark of finding half orc to the rescue. 2 once a day utility spells, 1d4 added to perception and survival checks and a decent array. Basically the only thing you lose out here is the str boost. Assuming you still want at least a 18 str with the standard array you need 1.5 ASI for that leaving 3.5 for check boosting. nothing amazing here but for a class you wouldn't think of it handles itself ok. Toss on a 3-4 psi rogue dip and it's actually not bad at all. [/QUOTE]
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