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Thoughts on a skills PC.
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<blockquote data-quote="DND_Reborn" data-source="post: 8652595" data-attributes="member: 6987520"><p>It is a silly distinction IMO as well, so you aren't alone. To be clear (to others), yeah, I <em>know</em> the difference, I just don't think its necessary. In prior editions it was a skill check and if you didn't have the skill, you defaulted to just the ability modifier. If no skill applied, you defaulted to the ability. So, yeah, I agree... whatever.</p><p></p><p></p><p>And this is precisely why I made my first skill monkey for 5E, to make sure everything was covered. At first I avoided the more common skills because I knew other PCs would cover things, focusing more on the skills we weren't likely to need immediately. In more combat-focused games, skills like Religion, Nature, and History are rarely needed (IME Arcana can still be used though).</p><p></p><p>Ranking the skills in how often they are taken (5 = most often, 1 = least often), this is probably how they pan out:</p><p></p><p>5: Athletics</p><p>5: Perception</p><p>5: Stealth</p><p></p><p>4: Arcana</p><p>4: Medicine</p><p>4: Survival</p><p></p><p>3: Acrobatics</p><p>3: Deception</p><p>3: Insight</p><p>3: Intimidation</p><p>3: Investigation</p><p>3: Persuasion</p><p></p><p>2: Animal Handling</p><p>2: Performance</p><p>2: Sleight of Hand</p><p></p><p>1: History</p><p>1: Nature</p><p>1: Religion</p><p></p><p>I'm sure others have different lists/priorities, but those are where I see them.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8652595, member: 6987520"] It is a silly distinction IMO as well, so you aren't alone. To be clear (to others), yeah, I [I]know[/I] the difference, I just don't think its necessary. In prior editions it was a skill check and if you didn't have the skill, you defaulted to just the ability modifier. If no skill applied, you defaulted to the ability. So, yeah, I agree... whatever. And this is precisely why I made my first skill monkey for 5E, to make sure everything was covered. At first I avoided the more common skills because I knew other PCs would cover things, focusing more on the skills we weren't likely to need immediately. In more combat-focused games, skills like Religion, Nature, and History are rarely needed (IME Arcana can still be used though). Ranking the skills in how often they are taken (5 = most often, 1 = least often), this is probably how they pan out: 5: Athletics 5: Perception 5: Stealth 4: Arcana 4: Medicine 4: Survival 3: Acrobatics 3: Deception 3: Insight 3: Intimidation 3: Investigation 3: Persuasion 2: Animal Handling 2: Performance 2: Sleight of Hand 1: History 1: Nature 1: Religion I'm sure others have different lists/priorities, but those are where I see them. [/QUOTE]
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