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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thoughts on a theoretical rules-light d20.
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<blockquote data-quote="Havoc" data-source="post: 1132882" data-attributes="member: 7342"><p>Yes. I think the problem with character creation is that with the number of classes and prestiges classes, the whole advantage of having classes over a point system is lost; I actually find it more complicated to create a determined PC (emulating, for instance, a litterary figure) with D&D than with GURPS.</p><p>By diminishing the number of classes, the potential for abusing the system greatly diminishes; by allowing access to all skills, you do not have to "navigate" the class system to acquire them and you can express the talents of your envisionned PC right from the start.</p><p>The four base classes would also need to be tweaked; classes should more concentrate on the mechanics and be less linked to the role-playing aspects of the classes; i.e. the cleric and the wizard classes should not make any assumption about how magic works, allowing to create sorcerers and druids.</p><p></p><p>However, I think that feats (and also talent trees from d20 modern) are nice to keep as is; ideas normally implemented as abilities from prestige classes can thus be emulated. As feats are more limited in scope than the abilities of whole classes or prestige classes, they can be reviewed and accepted or rejected by the GM on a one-by-one basis.</p></blockquote><p></p>
[QUOTE="Havoc, post: 1132882, member: 7342"] Yes. I think the problem with character creation is that with the number of classes and prestiges classes, the whole advantage of having classes over a point system is lost; I actually find it more complicated to create a determined PC (emulating, for instance, a litterary figure) with D&D than with GURPS. By diminishing the number of classes, the potential for abusing the system greatly diminishes; by allowing access to all skills, you do not have to "navigate" the class system to acquire them and you can express the talents of your envisionned PC right from the start. The four base classes would also need to be tweaked; classes should more concentrate on the mechanics and be less linked to the role-playing aspects of the classes; i.e. the cleric and the wizard classes should not make any assumption about how magic works, allowing to create sorcerers and druids. However, I think that feats (and also talent trees from d20 modern) are nice to keep as is; ideas normally implemented as abilities from prestige classes can thus be emulated. As feats are more limited in scope than the abilities of whole classes or prestige classes, they can be reviewed and accepted or rejected by the GM on a one-by-one basis. [/QUOTE]
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Thoughts on a theoretical rules-light d20.
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