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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Thoughts on A5E classes from your table(s)?
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<blockquote data-quote="evildmguy" data-source="post: 9268541" data-attributes="member: 6092"><p>As I read all of this, I think the issue with the maneuver is how soon martials gain it. As no one at my table has played an Adept yet, I haven't seen Stunning Strike. (Although in my PF1 game, a player played a monk there and used Stunning Strike very well.) Stun is a devastating condition. As I think about this, though, so is Paralyzed as a condition. That's a second level Hold Person spell. In contrast, Power Word, Stun isn't available until a seventh level spell for a caster to inflict the Stun condition. </p><p></p><p>My issue is that combat is going to take longer because, with these abilities or spells, bad guys need numbers. </p><p></p><p>I think my dislike of it is because it's too much like old school save or die mentality. Maybe my issue is that it's a valid tactic, especially for the players, but when used against them, it's not fun. As a DM, I control enough creatures, and have to apparently, that one down doesn't bother me. When a player only has one character to control and they are stunned or paralyzed, all they can do is watch. Maybe that can be fun but most of the time it's probably frustrating. However, that's not Level Up's problem, nor am I saying it is. This is me talking out loud about these things and thinking about what I will do about them. </p><p></p><p>In the end, I think I need to accept that no bad guy should attack alone. It should always be a group. I'm also tempted to start adding maneuvers onto bad guys that have martial class levels. </p><p></p><p>Thanks for the discussion!</p></blockquote><p></p>
[QUOTE="evildmguy, post: 9268541, member: 6092"] As I read all of this, I think the issue with the maneuver is how soon martials gain it. As no one at my table has played an Adept yet, I haven't seen Stunning Strike. (Although in my PF1 game, a player played a monk there and used Stunning Strike very well.) Stun is a devastating condition. As I think about this, though, so is Paralyzed as a condition. That's a second level Hold Person spell. In contrast, Power Word, Stun isn't available until a seventh level spell for a caster to inflict the Stun condition. My issue is that combat is going to take longer because, with these abilities or spells, bad guys need numbers. I think my dislike of it is because it's too much like old school save or die mentality. Maybe my issue is that it's a valid tactic, especially for the players, but when used against them, it's not fun. As a DM, I control enough creatures, and have to apparently, that one down doesn't bother me. When a player only has one character to control and they are stunned or paralyzed, all they can do is watch. Maybe that can be fun but most of the time it's probably frustrating. However, that's not Level Up's problem, nor am I saying it is. This is me talking out loud about these things and thinking about what I will do about them. In the end, I think I need to accept that no bad guy should attack alone. It should always be a group. I'm also tempted to start adding maneuvers onto bad guys that have martial class levels. Thanks for the discussion! [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Thoughts on A5E classes from your table(s)?
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