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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Thoughts on A5E classes from your table(s)?
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<blockquote data-quote="getquarked" data-source="post: 9288630" data-attributes="member: 7033061"><p>just wanted to weigh in here and give some more feedback from what i see around the table</p><p></p><p>Adept: player naughty word loves his class. he loves maneuvers and loves how often he gets to pull them out. The one change I made to the class is that we've used maneuver DC instead of focus DC, when focus DC is used. It makes things more streamlined. One note, the warrior monk archetype is way better than the other two, let the players mix and match. Brawler, in particular, is garbage vs the other two</p><p></p><p>Bard: A lot of variety and the spells battlecry ballad and accelerando are two huge winners that the bard loves making waves with. Bard was a winner in 5e, and Id say it stays winning.</p><p></p><p>Marshal: Again, another winner. Mark foe is an excellent team boost + tactics die for those close cases in hits. A charisma-important martial means theyre involved heavily in RP and skill checks as well.</p><p></p><p>Fighter: A true standout here, is the duelist fighter. A true nightmare, they can turn a hit into a miss, into a free action attack for them. Absolute stud, had a blast playing this in the one shot.</p><p></p><p>Wizard: Not TOO much different than 5e, but the improvements to background have led to a better experience.</p><p></p><p>Artificer: This one is kind of rough. My DMing style isnt super conducive to vehicle mechanics but the stuff the artificer can do is ridiculous, and it is easily one of the most versatile classes in the system. Vehicle mechanics are something that takes a lot of effort to make work, and revolves around you keeping explicit track of positioning. Actually, if I wasnt using a battlemap, there would be a chance it might work better, since more handwaving would be applicable. but those are my thoughts</p></blockquote><p></p>
[QUOTE="getquarked, post: 9288630, member: 7033061"] just wanted to weigh in here and give some more feedback from what i see around the table Adept: player naughty word loves his class. he loves maneuvers and loves how often he gets to pull them out. The one change I made to the class is that we've used maneuver DC instead of focus DC, when focus DC is used. It makes things more streamlined. One note, the warrior monk archetype is way better than the other two, let the players mix and match. Brawler, in particular, is garbage vs the other two Bard: A lot of variety and the spells battlecry ballad and accelerando are two huge winners that the bard loves making waves with. Bard was a winner in 5e, and Id say it stays winning. Marshal: Again, another winner. Mark foe is an excellent team boost + tactics die for those close cases in hits. A charisma-important martial means theyre involved heavily in RP and skill checks as well. Fighter: A true standout here, is the duelist fighter. A true nightmare, they can turn a hit into a miss, into a free action attack for them. Absolute stud, had a blast playing this in the one shot. Wizard: Not TOO much different than 5e, but the improvements to background have led to a better experience. Artificer: This one is kind of rough. My DMing style isnt super conducive to vehicle mechanics but the stuff the artificer can do is ridiculous, and it is easily one of the most versatile classes in the system. Vehicle mechanics are something that takes a lot of effort to make work, and revolves around you keeping explicit track of positioning. Actually, if I wasnt using a battlemap, there would be a chance it might work better, since more handwaving would be applicable. but those are my thoughts [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Thoughts on A5E classes from your table(s)?
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