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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Thoughts on A5E classes from your table(s)?
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<blockquote data-quote="evildmguy" data-source="post: 9289841" data-attributes="member: 6092"><p>My group had a Marshall in the last game and they all thought it was the standout class. It helped that the player playing the Marshall was the most experienced role player and gamer, so knew how to use the Marshall's abilities to best use. </p><p></p><p>Some observations about tonight's game. </p><p></p><p>The group was fighting casters. The fighter who uses a pike and shield, used Disrupting Charge.</p><p></p><p></p><p></p><p>I found this funny because in this case, it's a penalty to this fighter, since moving adjacent means he attacks at disadvantage. I didn't enforce it for reasons but do wonder if the wording should allow for pike. </p><p></p><p>Once again, Stunning Assault reared its ugly head. Fighting mages? The fighter ran around trying to hit and stun as many as he could. I would say this made me think of something else. A lot of abilities say that once they have been affected by it, they are immune to it for 24 hours. I also wonder if that should happen with Stunning Assault? In this particular case, one caster rolled a Nat 20 on his save against it and I wanted to make him immune to it for that. One other thought on it, I think another good errata is that Stunning Assault only lasts until the end of the fighter's turn, not until the beginning of the next turn. I think stances require an action, some effort put into it, not a reaction. Just a few thoughts I had. </p><p></p><p>I'm not sure how I feel about Shield Focus. In this case, the fighter used Shield Focus and used his metal shield to defend against lightning bolt to negate all damage from it. That feels like too much. I do see it's the rare lightning bolt spell that makes it conductive, so maybe. I don't like that it doesn't even put the broken condition on the shield! That could be done every time he has a reaction with no detrimental effects to the shield. </p><p></p><p>Are there DCs or guidelines to recognize a spell for purposes of counterspell? Then what about a heightened spell? Can someone using arcana tell that the caster is casting fireball with a fourth level slot? Then how does Multi-talented interact with all of these as it allows the caster to automatically recognize any spell of their INT mod or less. Do they just know the spell? Do they know the slot being used? </p><p></p><p>I still enjoy Level Up and will continue to use it. As someone who gamed in the 80s, I had a lot of arguments over these types of interactions. It cost me some friends, they got so heated. It's why I liked 3E and "rules, not rulings." Now, forty years later, my group and I are older and things aren't that bad. I still prefer pointing to the rules and why the metal shield can't help against lightning or suggested DCs to counter a spell. To me, those are like understanding gravity as it works on a person. It's the character's understanding of how their world works. I understand that is me.</p></blockquote><p></p>
[QUOTE="evildmguy, post: 9289841, member: 6092"] My group had a Marshall in the last game and they all thought it was the standout class. It helped that the player playing the Marshall was the most experienced role player and gamer, so knew how to use the Marshall's abilities to best use. Some observations about tonight's game. The group was fighting casters. The fighter who uses a pike and shield, used Disrupting Charge. I found this funny because in this case, it's a penalty to this fighter, since moving adjacent means he attacks at disadvantage. I didn't enforce it for reasons but do wonder if the wording should allow for pike. Once again, Stunning Assault reared its ugly head. Fighting mages? The fighter ran around trying to hit and stun as many as he could. I would say this made me think of something else. A lot of abilities say that once they have been affected by it, they are immune to it for 24 hours. I also wonder if that should happen with Stunning Assault? In this particular case, one caster rolled a Nat 20 on his save against it and I wanted to make him immune to it for that. One other thought on it, I think another good errata is that Stunning Assault only lasts until the end of the fighter's turn, not until the beginning of the next turn. I think stances require an action, some effort put into it, not a reaction. Just a few thoughts I had. I'm not sure how I feel about Shield Focus. In this case, the fighter used Shield Focus and used his metal shield to defend against lightning bolt to negate all damage from it. That feels like too much. I do see it's the rare lightning bolt spell that makes it conductive, so maybe. I don't like that it doesn't even put the broken condition on the shield! That could be done every time he has a reaction with no detrimental effects to the shield. Are there DCs or guidelines to recognize a spell for purposes of counterspell? Then what about a heightened spell? Can someone using arcana tell that the caster is casting fireball with a fourth level slot? Then how does Multi-talented interact with all of these as it allows the caster to automatically recognize any spell of their INT mod or less. Do they just know the spell? Do they know the slot being used? I still enjoy Level Up and will continue to use it. As someone who gamed in the 80s, I had a lot of arguments over these types of interactions. It cost me some friends, they got so heated. It's why I liked 3E and "rules, not rulings." Now, forty years later, my group and I are older and things aren't that bad. I still prefer pointing to the rules and why the metal shield can't help against lightning or suggested DCs to counter a spell. To me, those are like understanding gravity as it works on a person. It's the character's understanding of how their world works. I understand that is me. [/QUOTE]
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