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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Thoughts on A5E classes from your table(s)?
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<blockquote data-quote="evildmguy" data-source="post: 9310211" data-attributes="member: 6092"><p>I was talking to some people in the a5e discord channel and they didn't like Rattled because that feels more mental in nature, like a failed morale check, and stunned was more physical. Maybe slowed? I do like slowed as it has penalties to a roll that aren't disadvantage. </p><p></p><p>I wonder if conditions need to be reworked since a5e added strife, a mental side? Have conditions be physical or mental related? Again, throwing ideas out there. Equally, why does it take the unconscious condition to drop things? Stunned, incapacitated, frightened, paralyzed, and maybe grappled could cause someone to drop things. </p><p></p><p>I do think the descriptions of the maneuvers need to be tweaked. Maybe not that so much as what each group does needs better definition. There is nothing in Tempered Iron that really explains what the maneuvers in it do, which is to shut down casters, for the most part. Having SA in that, well sure it shuts down casters but it shuts down everyone. </p><p></p><p></p><p></p><p>I do disagree with "cannot be lowered." As others have said to me, nothing else does that. Maybe it should be more like the Adept's Stunning Strike in that it costs per attempt. </p><p></p><p>Again, just throwing out ideas.</p></blockquote><p></p>
[QUOTE="evildmguy, post: 9310211, member: 6092"] I was talking to some people in the a5e discord channel and they didn't like Rattled because that feels more mental in nature, like a failed morale check, and stunned was more physical. Maybe slowed? I do like slowed as it has penalties to a roll that aren't disadvantage. I wonder if conditions need to be reworked since a5e added strife, a mental side? Have conditions be physical or mental related? Again, throwing ideas out there. Equally, why does it take the unconscious condition to drop things? Stunned, incapacitated, frightened, paralyzed, and maybe grappled could cause someone to drop things. I do think the descriptions of the maneuvers need to be tweaked. Maybe not that so much as what each group does needs better definition. There is nothing in Tempered Iron that really explains what the maneuvers in it do, which is to shut down casters, for the most part. Having SA in that, well sure it shuts down casters but it shuts down everyone. I do disagree with "cannot be lowered." As others have said to me, nothing else does that. Maybe it should be more like the Adept's Stunning Strike in that it costs per attempt. Again, just throwing out ideas. [/QUOTE]
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Thoughts on A5E classes from your table(s)?
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