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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Thoughts on A5E classes from your table(s)?
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<blockquote data-quote="evildmguy" data-source="post: 9312054" data-attributes="member: 6092"><p>Ugh. Yep, that's RAW. I declare stupid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> What is the character reacting to on their turn?? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /><img class="smilie smilie--emoji" alt="🤦♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f926-2642.png" title="Man facepalming :man_facepalming:" data-shortname=":man_facepalming:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p></p><p>I want to waste fighter actions, at least when it comes to SA. That's the reason I'm suggesting that. </p><p></p><p>I have more of a problem with the six second round. Bob World Builder, after practice, could barely finish drinking a four ounce potion in six seconds. He had no time to move, do a bonus action, or reaction in that time. I know that combat is probably faster in real life but I'm fine with slowing it down, and taking longer, for the drama and story telling aspect of it. </p><p></p><p></p><p>I do like that 4E introduced something like this. It does mean having conditions build on each other. For example, turn to stone becomes slowed -> restrained -> petrified. It might require needing more conditions to do this but that works for me. </p><p></p><p>As for doing this with Stun or other similar conditions, I like the idea that once a creature has been stunned, they are immune for some amount of time, which is common with other abilities. Further, I think the stunned character should get another save at the start of their turn to have a turn and then it ends at the end of their turn. That also seems to follow other patterns. </p><p></p><p>Thanks for the discussion!</p></blockquote><p></p>
[QUOTE="evildmguy, post: 9312054, member: 6092"] Ugh. Yep, that's RAW. I declare stupid. :p What is the character reacting to on their turn?? :(🤦♂️ I want to waste fighter actions, at least when it comes to SA. That's the reason I'm suggesting that. I have more of a problem with the six second round. Bob World Builder, after practice, could barely finish drinking a four ounce potion in six seconds. He had no time to move, do a bonus action, or reaction in that time. I know that combat is probably faster in real life but I'm fine with slowing it down, and taking longer, for the drama and story telling aspect of it. I do like that 4E introduced something like this. It does mean having conditions build on each other. For example, turn to stone becomes slowed -> restrained -> petrified. It might require needing more conditions to do this but that works for me. As for doing this with Stun or other similar conditions, I like the idea that once a creature has been stunned, they are immune for some amount of time, which is common with other abilities. Further, I think the stunned character should get another save at the start of their turn to have a turn and then it ends at the end of their turn. That also seems to follow other patterns. Thanks for the discussion! [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Thoughts on A5E classes from your table(s)?
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