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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Thoughts on A5E classes from your table(s)?
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<blockquote data-quote="Anonymous3" data-source="post: 9428619" data-attributes="member: 7046807"><p>Thanks for the replies and insight guys!</p><p></p><p>Went back into the thread to find your respective takes and provided excerpts below:</p><p></p><p style="margin-left: 20px">[USER=6894926]@Distracted DM[/USER] 's version: "<em>Until the start of your next turn, when you hit a creature with a melee weapon attack it makes a Constitution saving throw or is <u>rattled</u> until the end of your next turn. When you hit a creature that is rattled, it makes a Constitution saving throw or is stunned until the end of your next turn.</em>"</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">I really like the team work aspect of this change.</li> <li data-xf-list-type="ul">The only drawback would be having to track multiple conditions which does not seem hard until you're having to do it for multiple creatures and players. Then it becomes admin.</li> </ul> <p style="margin-left: 20px">[USER=5889]@Stalker0[/USER] 's version: "<em>I still say the simplest way to fix this, is have it only work on 1 attack.</em>"</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">This is really simple. When I read it, it felt as if SA was a "charge/buff" applied to their attack and if they hit the charge was released into the creature and they had to make a saving throw. This means that you only lose the "SA charge" on a hit and you can stun one opponent per turn.</li> <li data-xf-list-type="ul">If you miss all attacks then you get to keep the "SA charge" and possibly use it with a reaction attack.</li> <li data-xf-list-type="ul">I am warming up to this idea.</li> </ul> <p style="margin-left: 20px">[USER=6975034]@thuter[/USER] 's version: "<em>When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack</em>. <em><u>During the Attack action</u>, when you hit a creature with a melee weapon attack it makes a Constitution saving throw or is stunned until the end of your next turn.</em>"</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">This is the fairest approach if you think SA is overpowered.</li> <li data-xf-list-type="ul">No additional tracking.</li> <li data-xf-list-type="ul">Applies to basically the extra attack feature only (if I understand it correctly).</li> <li data-xf-list-type="ul">Attacks using Bonus action and reactions still benefit from the stunned condition.</li> </ul> <p style="margin-left: 20px">Here is a repeat of my take just for ease of comparison: "<em>Until the start of your next turn, when you hit a creature with a melee weapon attack it makes a Constitution saving throw or is stunned until the end of <s>your</s> <u>their</u> next turn."</em></p> <ul style="margin-left: 40px"> <li data-xf-list-type="ul">The creature <s>gets their movement and, with this version, </s>will get their reaction depending on turn order.<ul> <li data-xf-list-type="ul">Turn order now plays a role in deciding which creature to stun. Stunning a creature above you (their turn is complete) get no reaction while creatures below you do.</li> </ul></li> <li data-xf-list-type="ul"><s>Burrowing and flying creatures have the option of momentarily "escaping".</s></li> </ul><p>I think the DM could also give options for larger creatures to remove the stunned condition. The Shrug It Off maneuver could be given to these creatures - give them exertion equal to their CR. They can remove it now but at the cost of their reaction which is not a bad trade off.</p></blockquote><p></p>
[QUOTE="Anonymous3, post: 9428619, member: 7046807"] Thanks for the replies and insight guys! Went back into the thread to find your respective takes and provided excerpts below: [INDENT][USER=6894926]@Distracted DM[/USER] 's version: "[I]Until the start of your next turn, when you hit a creature with a melee weapon attack it makes a Constitution saving throw or is [U]rattled[/U] until the end of your next turn. When you hit a creature that is rattled, it makes a Constitution saving throw or is stunned until the end of your next turn.[/I]"[/INDENT] [INDENT][LIST] [*]I really like the team work aspect of this change. [*]The only drawback would be having to track multiple conditions which does not seem hard until you're having to do it for multiple creatures and players. Then it becomes admin. [/LIST][/INDENT] [INDENT][USER=5889]@Stalker0[/USER] 's version: "[I]I still say the simplest way to fix this, is have it only work on 1 attack.[/I]"[/INDENT] [INDENT][LIST] [*]This is really simple. When I read it, it felt as if SA was a "charge/buff" applied to their attack and if they hit the charge was released into the creature and they had to make a saving throw. This means that you only lose the "SA charge" on a hit and you can stun one opponent per turn. [*]If you miss all attacks then you get to keep the "SA charge" and possibly use it with a reaction attack. [*]I am warming up to this idea. [/LIST][/INDENT] [INDENT][USER=6975034]@thuter[/USER] 's version: "[I]When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack[/I]. [I][U]During the Attack action[/U], when you hit a creature with a melee weapon attack it makes a Constitution saving throw or is stunned until the end of your next turn.[/I]"[/INDENT] [INDENT][LIST] [*]This is the fairest approach if you think SA is overpowered. [*]No additional tracking. [*]Applies to basically the extra attack feature only (if I understand it correctly). [*]Attacks using Bonus action and reactions still benefit from the stunned condition. [/LIST][/INDENT] [INDENT]Here is a repeat of my take just for ease of comparison: "[I]Until the start of your next turn, when you hit a creature with a melee weapon attack it makes a Constitution saving throw or is stunned until the end of [S]your[/S] [U]their[/U] next turn."[/I][/INDENT] [INDENT=2][LIST] [*]The creature [S]gets their movement and, with this version, [/S]will get their reaction depending on turn order. [LIST] [*]Turn order now plays a role in deciding which creature to stun. Stunning a creature above you (their turn is complete) get no reaction while creatures below you do. [/LIST] [*][S]Burrowing and flying creatures have the option of momentarily "escaping".[/S] [/LIST][/INDENT] I think the DM could also give options for larger creatures to remove the stunned condition. The Shrug It Off maneuver could be given to these creatures - give them exertion equal to their CR. They can remove it now but at the cost of their reaction which is not a bad trade off. [/QUOTE]
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