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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Thoughts on A5E classes from your table(s)?
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<blockquote data-quote="thuter" data-source="post: 9437033" data-attributes="member: 6975034"><p>Don't get me wrong, I really like the CM system. It's just a problem of rewarding Fighters for sticking to a very narrow action pool, instead of rewarding them for embracing their enormous versatility. This leads to Fighters very rarely picking niche options for their specialization/combat maneuvers/fighting style because their selections are very limited, instead they will pick and boost the stuff that is useful most of the time, or just the strongest in general. They get access to any and all CM's in the game, can use all weapons to great effect, etc. So why make them select numerical bonuses for a very specific subset of them?</p><p></p><p>For example (and this is not specifically a problem of A5E): Take the Dueling Fighting Style. Once selected, no one will switch to a two-handed weapon ever again, because why would you when you gain negligible damage but lose the ability to wield a shield? Would it not make more sense to have a Fighter select two or three fighting styles, which they can switch between as a stance, so they can use the stance that is useful for the specific challenge they are facing? You could even let them pick more of these stances as they gain levels, as well as/or improve stances at certain levels to make them even more distinct. You could even tie stances to bonuses for using a certain Combat Tradition, or that are thematic to them, to completely seal in the interaction between CM's and Fighters, as well as the flavour aspect of the traditions, which at least in my campaigns get overlooked entirely. Sure, the Fighter will probably still have a "default" stance, but it will also be able to - if the need arises - use thrown weapons to great effect, or switch to the stance that boosts Tempered Iron in that one case where you come across a group of evil sorcerers.</p><p></p><p>Now, all this would require a complete Fighter rework so it is probably out of the picture, but a man can dream <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="thuter, post: 9437033, member: 6975034"] Don't get me wrong, I really like the CM system. It's just a problem of rewarding Fighters for sticking to a very narrow action pool, instead of rewarding them for embracing their enormous versatility. This leads to Fighters very rarely picking niche options for their specialization/combat maneuvers/fighting style because their selections are very limited, instead they will pick and boost the stuff that is useful most of the time, or just the strongest in general. They get access to any and all CM's in the game, can use all weapons to great effect, etc. So why make them select numerical bonuses for a very specific subset of them? For example (and this is not specifically a problem of A5E): Take the Dueling Fighting Style. Once selected, no one will switch to a two-handed weapon ever again, because why would you when you gain negligible damage but lose the ability to wield a shield? Would it not make more sense to have a Fighter select two or three fighting styles, which they can switch between as a stance, so they can use the stance that is useful for the specific challenge they are facing? You could even let them pick more of these stances as they gain levels, as well as/or improve stances at certain levels to make them even more distinct. You could even tie stances to bonuses for using a certain Combat Tradition, or that are thematic to them, to completely seal in the interaction between CM's and Fighters, as well as the flavour aspect of the traditions, which at least in my campaigns get overlooked entirely. Sure, the Fighter will probably still have a "default" stance, but it will also be able to - if the need arises - use thrown weapons to great effect, or switch to the stance that boosts Tempered Iron in that one case where you come across a group of evil sorcerers. Now, all this would require a complete Fighter rework so it is probably out of the picture, but a man can dream :) [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Thoughts on A5E classes from your table(s)?
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