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Thoughts on an evolving Greyhawk across editions
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<blockquote data-quote="fletch137" data-source="post: 6113418" data-attributes="member: 19337"><p>It all started with a casual flip through of the 4th Ed. version of 'Tomb of Horrors'. I thought to myself "this can only really be appreciated by players who've played the original ToH."</p><p></p><p>And then my brain went "DING".</p><p></p><p>The thought was, how do the different editions of D&D suggest how the Greyhawk setting would evolve to meet the new rules?</p><p></p><p>Fer instance: Gods. In 1st edition, there were no specialty priests, suggesting that all the gods were worshiped as one big pantheon? Or maybe each god was less invested in Oerth and didn't give more than a basic nod of divine power to whatever claimed to be a follower? But as 1st evolved into 2nd, specialty priests became not only an option, but then an assumption. Over the years, the myriad of Oerth gods (and there really were a lot of them) began paying more and more attention to their followers on Oerth and giving them extra, special abilities to promote their portfolios.</p><p></p><p>That lasted to 3rd edition when a smaller handful of Greyhawk gods were presented as the core pantheon. The other gods all still existed (if nowhere else then in the Living Greyhawk Gazetteer), but these 19 gods were the main ones. Had their followers been the most successful in promoting their gods' agendas? Did these 19 grow to dominate the pantheon because of an increased number of followers on Oerth?</p><p></p><p>THEN what happened? 4th Edition brought a whole lot of new gods to the mix. In some cases, I'm seeing Greyhawk deities continue their rise to power and take over other portfolios (Kord). In others, I lean toward replacing the 4th ed god with a Greyhawk equivalent (ie. line out "Bane" and write "Hextor"). And in some, I think we can adapt the mythology of the 4E setting (such as Nerull being killed by the Raven Queen).</p><p></p><p>There are a lot of other aspects that can be tracked across editions. The increasing level of magic, for example (compare the no. of spells per day to a wizard of each edition, or how much easier crafting magic items became over four editions), or a cultural blending when halflings learned how to be paladins and dwarves started training wizards at the dawn of 3E.</p><p></p><p>Any other thoughts on how Greyhawk would grow/change to meet new editions?</p></blockquote><p></p>
[QUOTE="fletch137, post: 6113418, member: 19337"] It all started with a casual flip through of the 4th Ed. version of 'Tomb of Horrors'. I thought to myself "this can only really be appreciated by players who've played the original ToH." And then my brain went "DING". The thought was, how do the different editions of D&D suggest how the Greyhawk setting would evolve to meet the new rules? Fer instance: Gods. In 1st edition, there were no specialty priests, suggesting that all the gods were worshiped as one big pantheon? Or maybe each god was less invested in Oerth and didn't give more than a basic nod of divine power to whatever claimed to be a follower? But as 1st evolved into 2nd, specialty priests became not only an option, but then an assumption. Over the years, the myriad of Oerth gods (and there really were a lot of them) began paying more and more attention to their followers on Oerth and giving them extra, special abilities to promote their portfolios. That lasted to 3rd edition when a smaller handful of Greyhawk gods were presented as the core pantheon. The other gods all still existed (if nowhere else then in the Living Greyhawk Gazetteer), but these 19 gods were the main ones. Had their followers been the most successful in promoting their gods' agendas? Did these 19 grow to dominate the pantheon because of an increased number of followers on Oerth? THEN what happened? 4th Edition brought a whole lot of new gods to the mix. In some cases, I'm seeing Greyhawk deities continue their rise to power and take over other portfolios (Kord). In others, I lean toward replacing the 4th ed god with a Greyhawk equivalent (ie. line out "Bane" and write "Hextor"). And in some, I think we can adapt the mythology of the 4E setting (such as Nerull being killed by the Raven Queen). There are a lot of other aspects that can be tracked across editions. The increasing level of magic, for example (compare the no. of spells per day to a wizard of each edition, or how much easier crafting magic items became over four editions), or a cultural blending when halflings learned how to be paladins and dwarves started training wizards at the dawn of 3E. Any other thoughts on how Greyhawk would grow/change to meet new editions? [/QUOTE]
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