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thoughts on Apocalypse World?
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<blockquote data-quote="Blue" data-source="post: 8409028" data-attributes="member: 20564"><p>AW is a very different style of RPG. Many of the conventions that D&D players hold dear - don't split the party, no interparty conflict that devolves into PvP, the DM is presenting us with an adventure and we need to follow it - not only don't exist, but are against the feel of it.</p><p></p><p>The DM doesn't prep like a D&D DM would, but there are Fronts that will cause problems. The DM has specific rules to follow as well, and that the interaction between player moves and DM moves will have emergent action and plot. Characters will have things that matter to them enshrined mechanically, and players are expected to be proactive.</p><p></p><p>I would recommend trying it - worst case it's not what you like but it's expanded your thoughts on how RPG can be done. Best case you have a ton of fun and also learn more mental tools for improving the experience in any RPG you play/run.</p></blockquote><p></p>
[QUOTE="Blue, post: 8409028, member: 20564"] AW is a very different style of RPG. Many of the conventions that D&D players hold dear - don't split the party, no interparty conflict that devolves into PvP, the DM is presenting us with an adventure and we need to follow it - not only don't exist, but are against the feel of it. The DM doesn't prep like a D&D DM would, but there are Fronts that will cause problems. The DM has specific rules to follow as well, and that the interaction between player moves and DM moves will have emergent action and plot. Characters will have things that matter to them enshrined mechanically, and players are expected to be proactive. I would recommend trying it - worst case it's not what you like but it's expanded your thoughts on how RPG can be done. Best case you have a ton of fun and also learn more mental tools for improving the experience in any RPG you play/run. [/QUOTE]
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