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thoughts on Apocalypse World?
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<blockquote data-quote="Randomthoughts" data-source="post: 8409549" data-attributes="member: 6681248"><p>I've read AW, but not played or ran it. I've ran a few sessions of PbtA games: Ironsworn and Zombie World, both of which (as someone else said) are AW-adjacent. That's probably why I like both of them (and I <em>really</em> like Zombie World).</p><p></p><p>While I was not turned off from the sex moves of AW, I would only run it with the right group...which I haven't found yet tbh. But I highly recommend you try it (so long as you're not squicky about sex moves) since AW or PbtA rule set is so influential (as someone had stated).</p><p></p><p>Two recommendations for players (from an inexperienced PbtA MC):</p><p>1. Things are done with Moves, so it's something to get used to. I initially found it jarring since the step would be a player describing what he/she does, which translate to a Move (determined by the MC usually), a random element is used (ZW uses cards for example) and the MC describes what happens. You get used to it but I found that step unnecessary and sometimes confusing (as MC, i.e., what Move applies here? Why can't I just roll?).</p><p></p><p>2. As a player, try to be proactive. The set up establishes a lot of drama, conflict and dynamics. It shines when the players go with that, pursuing their goals that inevitably conflict with other PC goals. When they sit back and wait for things to happen, it's harder on the MC (at least IME).</p><p></p><p>Which brings me to my final comment: I found both ZW and Ironsworn to be taxing on the MC (me) at the moment. I tried ZW especially to avoid prepping, and true to its word, you don't need to (besides knowing the rules). But I relied on A LOT of tropes and self-knowledge of the zombie genre to move things forward b/c (1) no one knew where things were going and (2) the players weren't that pro-active.</p><p></p><p>Anyway, good luck with the game!</p><p></p><p>EDIT: I'm definitely going to import the use of Fronts to ZW. One Front is kind of assumed (zombies, duh) but I didn't have that in mind initially. Fate cards are used to establish them.</p></blockquote><p></p>
[QUOTE="Randomthoughts, post: 8409549, member: 6681248"] I've read AW, but not played or ran it. I've ran a few sessions of PbtA games: Ironsworn and Zombie World, both of which (as someone else said) are AW-adjacent. That's probably why I like both of them (and I [I]really[/I] like Zombie World). While I was not turned off from the sex moves of AW, I would only run it with the right group...which I haven't found yet tbh. But I highly recommend you try it (so long as you're not squicky about sex moves) since AW or PbtA rule set is so influential (as someone had stated). Two recommendations for players (from an inexperienced PbtA MC): 1. Things are done with Moves, so it's something to get used to. I initially found it jarring since the step would be a player describing what he/she does, which translate to a Move (determined by the MC usually), a random element is used (ZW uses cards for example) and the MC describes what happens. You get used to it but I found that step unnecessary and sometimes confusing (as MC, i.e., what Move applies here? Why can't I just roll?). 2. As a player, try to be proactive. The set up establishes a lot of drama, conflict and dynamics. It shines when the players go with that, pursuing their goals that inevitably conflict with other PC goals. When they sit back and wait for things to happen, it's harder on the MC (at least IME). Which brings me to my final comment: I found both ZW and Ironsworn to be taxing on the MC (me) at the moment. I tried ZW especially to avoid prepping, and true to its word, you don't need to (besides knowing the rules). But I relied on A LOT of tropes and self-knowledge of the zombie genre to move things forward b/c (1) no one knew where things were going and (2) the players weren't that pro-active. Anyway, good luck with the game! EDIT: I'm definitely going to import the use of Fronts to ZW. One Front is kind of assumed (zombies, duh) but I didn't have that in mind initially. Fate cards are used to establish them. [/QUOTE]
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