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thoughts on Apocalypse World?
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<blockquote data-quote="Manbearcat" data-source="post: 8410013" data-attributes="member: 6696971"><p>Vincent Baker is not “try-hard edgy.”</p><p></p><p>Dogs in the Vineyard and Apocalypse World are written from the perspective of brutality and honesty. Honesty about the disposition of the setting and the members that occupy it. Brutality about what happens when you try to live out and enforce a creed amidst flock of weak souls or claw out a meager existence in a barren, broken world that is only concerned with telling you to go eff yourself.</p><p></p><p>In the former, you get a lot of “brother x” and “sister y” and “easy now” and “I cast you out.” It’s gun-toting Paladins hiding their fear and fragility under a veneer of formality and Faith.</p><p></p><p>In the latter you get a lot of Lords of the Flies performative cursing and swaggering (watch any collection of 10-13 year old boys and AW basically plays out before your eyes) variations of “go eff yourself” and “don’t sing it…bring it” and “it’ll cost you.” It’s kinetic, it’s feral, its hard and scared people posturing for their lives in a Jenga Tower one pull away from collapsing. This is not sanitized apocalyptica-ery (should there be such a thing?).</p><p></p><p></p><p>Play the game (right…and play it hard). If you don’t get the prose for Dogs or AW after running it, then the arena of conflicts in those games aren’t for you.</p><p></p><p>And I’ve run about 100 sessions of Apocalypse World. Sex moves are about relationships in a world that is scrambling to not be reduced to its constituent and rote biological parts. And they’re about power and connection and distraction (same as ever). They come into play as often as your group wants. Perhaps once a session. Perhaps every 2-4 sessions. It’s about what the sex means to the characters of the world and their conception of themselves and each other. It’s not erotica.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8410013, member: 6696971"] Vincent Baker is not “try-hard edgy.” Dogs in the Vineyard and Apocalypse World are written from the perspective of brutality and honesty. Honesty about the disposition of the setting and the members that occupy it. Brutality about what happens when you try to live out and enforce a creed amidst flock of weak souls or claw out a meager existence in a barren, broken world that is only concerned with telling you to go eff yourself. In the former, you get a lot of “brother x” and “sister y” and “easy now” and “I cast you out.” It’s gun-toting Paladins hiding their fear and fragility under a veneer of formality and Faith. In the latter you get a lot of Lords of the Flies performative cursing and swaggering (watch any collection of 10-13 year old boys and AW basically plays out before your eyes) variations of “go eff yourself” and “don’t sing it…bring it” and “it’ll cost you.” It’s kinetic, it’s feral, its hard and scared people posturing for their lives in a Jenga Tower one pull away from collapsing. This is not sanitized apocalyptica-ery (should there be such a thing?). Play the game (right…and play it hard). If you don’t get the prose for Dogs or AW after running it, then the arena of conflicts in those games aren’t for you. And I’ve run about 100 sessions of Apocalypse World. Sex moves are about relationships in a world that is scrambling to not be reduced to its constituent and rote biological parts. And they’re about power and connection and distraction (same as ever). They come into play as often as your group wants. Perhaps once a session. Perhaps every 2-4 sessions. It’s about what the sex means to the characters of the world and their conception of themselves and each other. It’s not erotica. [/QUOTE]
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