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thoughts on Apocalypse World?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8411390" data-attributes="member: 6704184"><p>I think looking at much smaller communities in less technologically advanced eras suggests strongly that this sort of behavior and indifference to actions done nominally in one’s name <em>requires</em> the level of distance and “buck-passing” that comes with a large bureaucratic system like a modern industrialized nation. </p><p> </p><p>The assumption that these practices are popular because no major party opposes it is easily debunked, just by looking at the same population’s attitude toward universal healthcare. Rather a lot of policies and practices in my country have an enormous disconnect between major party attitude and majority opinion in the populace. </p><p> </p><p>But in smaller communities, we know that trade has always been more common than raiding, and that neighboring communities have pretty much always helped eachother when they can, and banded together to track down and murder the crap out of outlaw bandit gangs, when possible. </p><p> </p><p>Regardless of all of this, though, I don’t think there is any rational argument that a less brutally pessimistic take would not also be plausible, so I’m not sure why some of y’all keep trying to tell me that I’m wrong in what I actually said. </p><p> </p><p>Again, the assumptions of AW, which are the normal assumptions of the genre, are grimdark assumptions made to push worldbuilding toward genre appropriate landscapes. They aren’t necessary to tell a believable story set after the fall of civilization, they’re just there to promote a focused genre experience in gameplay.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8411390, member: 6704184"] I think looking at much smaller communities in less technologically advanced eras suggests strongly that this sort of behavior and indifference to actions done nominally in one’s name [I]requires[/I] the level of distance and “buck-passing” that comes with a large bureaucratic system like a modern industrialized nation. The assumption that these practices are popular because no major party opposes it is easily debunked, just by looking at the same population’s attitude toward universal healthcare. Rather a lot of policies and practices in my country have an enormous disconnect between major party attitude and majority opinion in the populace. But in smaller communities, we know that trade has always been more common than raiding, and that neighboring communities have pretty much always helped eachother when they can, and banded together to track down and murder the crap out of outlaw bandit gangs, when possible. Regardless of all of this, though, I don’t think there is any rational argument that a less brutally pessimistic take would not also be plausible, so I’m not sure why some of y’all keep trying to tell me that I’m wrong in what I actually said. Again, the assumptions of AW, which are the normal assumptions of the genre, are grimdark assumptions made to push worldbuilding toward genre appropriate landscapes. They aren’t necessary to tell a believable story set after the fall of civilization, they’re just there to promote a focused genre experience in gameplay. [/QUOTE]
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