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thoughts on Apocalypse World?
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<blockquote data-quote="Gradine" data-source="post: 8411431" data-attributes="member: 57112"><p>This I think is the salient (and on-topic) point. They are tropes of a certain kind of genre that, believability aside, has been played out to death a hundred times before. They were old hat in 2010 when AW was published.</p><p></p><p>The point raised up-thread (sorry I can't seem to find it again...) is that AW created a toolkit that is incredibly well-suited to telling niche genre stories. The tighter the focus the better, generally speaking. Female Russian World War II fighter pilots? Check. Superheroes who are also teenagers grappling with their identities and the complicated legacies they are carrying on? You betcha. Sexually charged and confused teenage werewolves and vampires? Yuuuuuup.</p><p></p><p>The best broader genre hack is Monster of the Week, which is itself a fairly a narrow and specific genre of its own.</p><p></p><p>One last point is that I also find AW <em>incredibly well-written</em>. The subject matter and genre trappings bore me to death, but the prose is evocative and excellent. Adding sex as a risk-and-reward mechanic was pretty gutsy and I think help sells the tone and vibe of the stories VB was looking to enable with AW.</p><p></p><p>I just don't like it, personally. It does not particular well-suit the types of post-apocaltypic stories I'm most interested in.</p><p></p><p>I would say that I like PbtA as a toolkit way more than I like AW as a game.</p></blockquote><p></p>
[QUOTE="Gradine, post: 8411431, member: 57112"] This I think is the salient (and on-topic) point. They are tropes of a certain kind of genre that, believability aside, has been played out to death a hundred times before. They were old hat in 2010 when AW was published. The point raised up-thread (sorry I can't seem to find it again...) is that AW created a toolkit that is incredibly well-suited to telling niche genre stories. The tighter the focus the better, generally speaking. Female Russian World War II fighter pilots? Check. Superheroes who are also teenagers grappling with their identities and the complicated legacies they are carrying on? You betcha. Sexually charged and confused teenage werewolves and vampires? Yuuuuuup. The best broader genre hack is Monster of the Week, which is itself a fairly a narrow and specific genre of its own. One last point is that I also find AW [I]incredibly well-written[/I]. The subject matter and genre trappings bore me to death, but the prose is evocative and excellent. Adding sex as a risk-and-reward mechanic was pretty gutsy and I think help sells the tone and vibe of the stories VB was looking to enable with AW. I just don't like it, personally. It does not particular well-suit the types of post-apocaltypic stories I'm most interested in. I would say that I like PbtA as a toolkit way more than I like AW as a game. [/QUOTE]
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