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thoughts on Apocalypse World?
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<blockquote data-quote="chaochou" data-source="post: 8411726" data-attributes="member: 99817"><p>It is total nonsensical garbage. Thankfully, it was written by <em>you</em> on the internet, not by Vincent Baker and it's nowhere to be found within Apocalypse World. </p><p></p><p>Here's what it actually says: "It's your job to create a fractured, tilting landscape of inequalities, incompatible interests, untenable arrangements. A dynamic situation, not a status quo you have to put your shoulder against and shift, like pushing a futon up a ladder. No: an unstable mass, charged with potential energy and ready to split and slide."</p><p></p><p>None of that says 'people are very bad'. It says, people are trying to survive in a landscape of competing interests. the actual tone of each game and the world each is set in (and those of us who play it know this) is a product as much of the players as of the MC.</p><p></p><p>It's created as a group, not as a dictatorial vision (unlike in D&D-land). There's none of this 'my world, my rules' crap in here. It's a game of collective creativity, not setting tourism and empty cosplay.</p><p></p><p>Those of us who know and play the game do wish people wouldn't pollute conversation about it with such ill-informed nonsense.</p></blockquote><p></p>
[QUOTE="chaochou, post: 8411726, member: 99817"] It is total nonsensical garbage. Thankfully, it was written by [I]you[/I] on the internet, not by Vincent Baker and it's nowhere to be found within Apocalypse World. Here's what it actually says: "It's your job to create a fractured, tilting landscape of inequalities, incompatible interests, untenable arrangements. A dynamic situation, not a status quo you have to put your shoulder against and shift, like pushing a futon up a ladder. No: an unstable mass, charged with potential energy and ready to split and slide." None of that says 'people are very bad'. It says, people are trying to survive in a landscape of competing interests. the actual tone of each game and the world each is set in (and those of us who play it know this) is a product as much of the players as of the MC. It's created as a group, not as a dictatorial vision (unlike in D&D-land). There's none of this 'my world, my rules' crap in here. It's a game of collective creativity, not setting tourism and empty cosplay. Those of us who know and play the game do wish people wouldn't pollute conversation about it with such ill-informed nonsense. [/QUOTE]
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