Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrunkonDuty" data-source="post: 8411818" data-attributes="member: 54364"><p>I'm drawing all my inferences about AW from this thread. Because I haven't read AW I'll stay neutral on the edginess or not of its prose style. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Ummm... I can only assume this means that one* should put forward plot points based on what has come before in previous scenes/acts/episodes/story arcs. As opposed to simply sticking to some pre-planned series of events. Now basing next events on previous events is great and I'm all for that. But this is the intermediate level of RPGs. </p><p></p><p>*whoever puts forward the plot ideas, which I gather can be players & GMs</p><p></p><p></p><p></p><p>Well... this really does sound like basic RPG. Whether its dungeon crawling or seducing your way thru a Vampire LARP. Yeah, in a dungeon crawl the dramatic needs are "moar monsters/loot/XP" rather than the high melodrama of Vampire but who's to say one is better than the other?</p><p></p><p></p><p></p><p>The GM asking "what do you do?" and then resolving the proposed situation with game mechanics is, again, basic RPG. As is deciding consequences for the failure/success of those actions.</p><p></p><p></p><p></p><p>Sounds to me like specific game mechanics intended to give a particular feel to the game. Seriously - what, apart from "genre feel," is the difference between a player in a DnD game saying "my bard is gonna seduce that barman with the great buns" or "my hard holder is gonna put a soft sex move on that barman with the great buns?" </p><p></p><p></p><p></p><p>This is good GMing advice. It can be applied to any game. And I think it's great that AW (and other games) put all this advice front and centre. But it's still there in (almost?) all other RPGs. It may not be said explicitly, turning up the heat may take different forms in different games, but it's there.</p><p></p><p>I'll say again - I'm glad that AW and other games put this sort of advice front and centre, AND have mechanics to back it up. I'm firmly of the belief that having rules for X in a gamebook leads to more X in the actual play. And when I like the X, as I like all the things mentioned above, then viva la apocalypse.</p><p></p><p></p><p></p><p>Okay, look, I said I was gonna stay neutral on the cringiness of the writing of AW. But a "soft sex move?" That's just pushing rope.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8411818, member: 54364"] I'm drawing all my inferences about AW from this thread. Because I haven't read AW I'll stay neutral on the edginess or not of its prose style. ;) Ummm... I can only assume this means that one* should put forward plot points based on what has come before in previous scenes/acts/episodes/story arcs. As opposed to simply sticking to some pre-planned series of events. Now basing next events on previous events is great and I'm all for that. But this is the intermediate level of RPGs. *whoever puts forward the plot ideas, which I gather can be players & GMs Well... this really does sound like basic RPG. Whether its dungeon crawling or seducing your way thru a Vampire LARP. Yeah, in a dungeon crawl the dramatic needs are "moar monsters/loot/XP" rather than the high melodrama of Vampire but who's to say one is better than the other? The GM asking "what do you do?" and then resolving the proposed situation with game mechanics is, again, basic RPG. As is deciding consequences for the failure/success of those actions. Sounds to me like specific game mechanics intended to give a particular feel to the game. Seriously - what, apart from "genre feel," is the difference between a player in a DnD game saying "my bard is gonna seduce that barman with the great buns" or "my hard holder is gonna put a soft sex move on that barman with the great buns?" This is good GMing advice. It can be applied to any game. And I think it's great that AW (and other games) put all this advice front and centre. But it's still there in (almost?) all other RPGs. It may not be said explicitly, turning up the heat may take different forms in different games, but it's there. I'll say again - I'm glad that AW and other games put this sort of advice front and centre, AND have mechanics to back it up. I'm firmly of the belief that having rules for X in a gamebook leads to more X in the actual play. And when I like the X, as I like all the things mentioned above, then viva la apocalypse. Okay, look, I said I was gonna stay neutral on the cringiness of the writing of AW. But a "soft sex move?" That's just pushing rope. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
Top