Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8412121" data-attributes="member: 42582"><p>Well, I just double-checked and I don't use that phrase.</p><p></p><p></p><p>You've already had replies on this from [USER=71235]@niklinna[/USER] and [USER=1125]@Tonguez[/USER] so I don't need to repeat what they've said.</p><p></p><p></p><p>I've got some time, so let's go back to this move:</p><p></p><p style="margin-left: 20px"><strong>Seduce or Manipulate</strong></p> <p style="margin-left: 20px">When you<strong><em> try to seduce or manipulate someone</em></strong>, tell them what you want and roll+hot. For NPCs: on a hit, they ask you to promise something first, and do it if you promise. On a 10+, whether you keep your promise is up to you, later. On a 7–9, they need some concrete assurance right now.</p><p></p><p>As I said, the most striking difference from D&D is that there is not step of the sort you mentioned upthread: GM: <weighs up difficulty/assigns target number, possibly considers results of failure></p><p></p><p>There is no GM mediation. The GM does not have anything to decide until we know the result of the player's roll+ hot (a stat that every PC has). At that point, the GM also knows what they have to decide. If the roll was 7+, the GM has to decide <em>what the NPC asks the PC to promise</em>. If the throw was also less than 10, the GM has to decide what sort of concrete assurance the NPC wants right now.</p><p></p><p>If the throw is 6 or less, then the GM can make as hard and direct a move, that follows from the fiction, as they like.</p><p></p><p>In 5e D&D, at least to the extent I am familiar with it, there is no process whereby a player can declare as an action that their PC asks a NPC for something by offering something in return <em>and then</em> make a throw <em>and then</em> on the basis of that throw oblige the GM to have a NPC do something in exchange for a promise.</p><p></p><p>In 5e D&D there is a process whereby the player can declare as an action that their PC asks a PC for something by offereing something in return. But at that point everything shifts to the GM, who has unfettered decision-making power as to whether and how the NPC responds. That power includes calling for a check, and deciding what if anything happens for any given result of that check.</p><p></p><p>That is a big difference between the two games. In my view it's fundamental.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8412121, member: 42582"] Well, I just double-checked and I don't use that phrase. You've already had replies on this from [USER=71235]@niklinna[/USER] and [USER=1125]@Tonguez[/USER] so I don't need to repeat what they've said. I've got some time, so let's go back to this move: [indent][B]Seduce or Manipulate[/B] When you[B][I] try to seduce or manipulate someone[/I][/B], tell them what you want and roll+hot. For NPCs: on a hit, they ask you to promise something first, and do it if you promise. On a 10+, whether you keep your promise is up to you, later. On a 7–9, they need some concrete assurance right now.[/indent] As I said, the most striking difference from D&D is that there is not step of the sort you mentioned upthread: GM: <weighs up difficulty/assigns target number, possibly considers results of failure> There is no GM mediation. The GM does not have anything to decide until we know the result of the player's roll+ hot (a stat that every PC has). At that point, the GM also knows what they have to decide. If the roll was 7+, the GM has to decide [I]what the NPC asks the PC to promise[/I]. If the throw was also less than 10, the GM has to decide what sort of concrete assurance the NPC wants right now. If the throw is 6 or less, then the GM can make as hard and direct a move, that follows from the fiction, as they like. In 5e D&D, at least to the extent I am familiar with it, there is no process whereby a player can declare as an action that their PC asks a NPC for something by offering something in return [I]and then[/I] make a throw [I]and then[/I] on the basis of that throw oblige the GM to have a NPC do something in exchange for a promise. In 5e D&D there is a process whereby the player can declare as an action that their PC asks a PC for something by offereing something in return. But at that point everything shifts to the GM, who has unfettered decision-making power as to whether and how the NPC responds. That power includes calling for a check, and deciding what if anything happens for any given result of that check. That is a big difference between the two games. In my view it's fundamental. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
Top