Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 8415287" data-attributes="member: 6915329"><p>That might be a good way for me to do horror (I definitely follow the situations, not plots idea--if only because plots have so many moving pieces I tend to forget them!). Which PbtA game would be best for that, though? IIRC Dungeon World--and correct me if I'm wrong--leans heavily into restricting race and class, or uses race-as-class, both of which are things I hate with the power of a thousand suns. Even though I run a mostly-human-only Ravenloft, the idea that those restrictions are built into the game anyway bothers me enough to not want to spend money on the system.</p><p></p><p></p><p>Yeah. I'm not adverse to trying it at all. I just think I need more (preferably written) examples, and specifically with notes as to why things were done that way. The AW book's examples are... lacking. They seem to be written for those who immediately get the idea, not for those who are struggling with the differences.</p><p></p><p>I have a few other issues with AW. It creates <em>just enough </em>of an implied universe, what with the psychic maelstrom, to make me kind of have to play in it, but not enough to truly paint a picture of what it's like (compare to a game like Troika!--which I also haven't played yet, sadly--where I can just <em>see </em>the golden barges sailing through the hump-backed sky in my mind). The examples in the "Barf the Apocalypse" section don't cause me to imagine what the world as a whole is like. </p><p></p><p>But the PbtA system itself makes me want to figure it out.</p><p></p><p></p><p>Blades in the Dark is another thing I have issues with. Such a beautiful, amazing setting, perhaps one of the most unusual and interesting post-apocalyses I've ever seen... and they're wasting it on <em>heists. </em>Heists are great, but I can do that anywhere. In a setting where the sun is <em>broken</em>, I want to explore the world and deal with the consequences of that, not just steal things and create gangs.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8415287, member: 6915329"] That might be a good way for me to do horror (I definitely follow the situations, not plots idea--if only because plots have so many moving pieces I tend to forget them!). Which PbtA game would be best for that, though? IIRC Dungeon World--and correct me if I'm wrong--leans heavily into restricting race and class, or uses race-as-class, both of which are things I hate with the power of a thousand suns. Even though I run a mostly-human-only Ravenloft, the idea that those restrictions are built into the game anyway bothers me enough to not want to spend money on the system. Yeah. I'm not adverse to trying it at all. I just think I need more (preferably written) examples, and specifically with notes as to why things were done that way. The AW book's examples are... lacking. They seem to be written for those who immediately get the idea, not for those who are struggling with the differences. I have a few other issues with AW. It creates [I]just enough [/I]of an implied universe, what with the psychic maelstrom, to make me kind of have to play in it, but not enough to truly paint a picture of what it's like (compare to a game like Troika!--which I also haven't played yet, sadly--where I can just [I]see [/I]the golden barges sailing through the hump-backed sky in my mind). The examples in the "Barf the Apocalypse" section don't cause me to imagine what the world as a whole is like. But the PbtA system itself makes me want to figure it out. Blades in the Dark is another thing I have issues with. Such a beautiful, amazing setting, perhaps one of the most unusual and interesting post-apocalyses I've ever seen... and they're wasting it on [I]heists. [/I]Heists are great, but I can do that anywhere. In a setting where the sun is [I]broken[/I], I want to explore the world and deal with the consequences of that, not just steal things and create gangs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
Top