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thoughts on Apocalypse World?
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<blockquote data-quote="niklinna" data-source="post: 8415334" data-attributes="member: 71235"><p>Well, the folks who wrote and play Blades in the Dark are quite happy to waste their time on heists. <img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /> There are many Forged in the Dark (and Apocalypse World) offshoots with different settings & premises, some of them incredibly specific, a trend I don't particularly get into myself—so I can appreciate why you would feel heists are a waste—but there it is.</p><p></p><p>Anyhow! The activity rules cover just about anything you might want to do pretty well, so nothing prevents you from taking Blades in the Dark and structuring the activity of your group sessions differently. The book describes free play, engagement, score, and downtime as formal phases, and crew playbooks as gangs of criminals. You can rename those phases and crew playbooks, repurpose them, replace them, or ditch them entirely. A score/heist is really just a quest with the assumption that the PCs are criminals after all, and most of the base playbooks would be fine for heroic questing in the cities or wilderness of the Shattered Isles. There's a set of playbooks to play <a href="https://seannittner.com/blades-in-the-dark/" target="_blank">vigilantes</a>, and another for <a href="https://www.dropbox.com/sh/bixbs5a100swklp/AAAGMxdWC6y--jsq89l2mLxFa?dl=0" target="_blank">officers of the law</a>. There was a jam on itch.io that produced 100 playbooks of all kinds—<a href="https://itch.io/jam/unusual-suspects-a-playbook-jam/entries" target="_blank">check it out</a>!</p></blockquote><p></p>
[QUOTE="niklinna, post: 8415334, member: 71235"] Well, the folks who wrote and play Blades in the Dark are quite happy to waste their time on heists. 😉 There are many Forged in the Dark (and Apocalypse World) offshoots with different settings & premises, some of them incredibly specific, a trend I don't particularly get into myself—so I can appreciate why you would feel heists are a waste—but there it is. Anyhow! The activity rules cover just about anything you might want to do pretty well, so nothing prevents you from taking Blades in the Dark and structuring the activity of your group sessions differently. The book describes free play, engagement, score, and downtime as formal phases, and crew playbooks as gangs of criminals. You can rename those phases and crew playbooks, repurpose them, replace them, or ditch them entirely. A score/heist is really just a quest with the assumption that the PCs are criminals after all, and most of the base playbooks would be fine for heroic questing in the cities or wilderness of the Shattered Isles. There's a set of playbooks to play [URL='https://seannittner.com/blades-in-the-dark/']vigilantes[/URL], and another for [URL='https://www.dropbox.com/sh/bixbs5a100swklp/AAAGMxdWC6y--jsq89l2mLxFa?dl=0']officers of the law[/URL]. There was a jam on itch.io that produced 100 playbooks of all kinds—[URL='https://itch.io/jam/unusual-suspects-a-playbook-jam/entries']check it out[/URL]! [/QUOTE]
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