Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="niklinna" data-source="post: 8415642" data-attributes="member: 71235"><p>I don't get Dungeon World's presentation of limited race choices for certain classes either, but, it's good to keep in mind that in all PbtA games (that I've seen), playbooks are <em>starting points</em>, not <em>full & restrictive definitions</em>. So the authors say only humans get to be paladins, or only human and elf rangers get special moves. Chuck it! Be a dwarf paladin, make up a special move dwarf paladins get. I think they could have been much clearer about that, but it's just something in the air if you plug in to the community.</p><p></p><p>Well, I can't argue that. Apocalypse World makes a <em>very</em> loose sketch of the world and leaves your group to fill in the other 98%. Blades in the Dark has a much more detailed setting—for the one city. If Apocalypse World doesn't get your juices flowing, drop it and move on.</p><p></p><p>No, it means <em>there's no point using it</em> in a situation that isn't charged. If nothing bad could happen, there's no need to roll the dice and the GM will just flat-out tell you what the situation is. Player moves are always about doing something <em>when failure will have consequences</em>. If failure won't have consequences, it's not worth fussing over.</p><p></p><p>This is something I do feel the author's prose fails in. A <strong>move</strong> is something your character does that is risky. Anything else is just your character doing stuff, even if it looks like using an ability or named move. But absent that risk of failure, it isn't a mechanical, technical, move. So yes, you can read the room without trying to start trouble, and if the situation isn't charged, the GM will just tell you what the deal is. But if there's a chance the tough guy who has everybody under his thumb can tell you're figuring that out, and will come at you, that's when you roll the bones.</p><p></p><p>Another point of confusion. GM moves are different from player moves, and in some ways I feel they are training wheels for newer GMs. They are formalizing something experienced GMs just know how to do.</p><p></p><p>(Sure wish I could figure out how to do nested quotes here.) It's just the GM tossing in a "you happened to hear this while walking around". It's taking control of the PCs in a sense, but I'd say it's safe to assume PCs walk around their home bases. If a player's not cool with that, the GM can find another way to bring that information around—say somebody comes to report that they heard the info while walking around.</p><p></p><p>I'm starting to get the impression that you haven't accepted some of the central premises of the game, but keep on poking at it because without doing that, things don't make sense and/or bug you. One of the central premises of the game is that the GM & players together are building a story through actions, and not waiting for anybody to stumble on clues or do the particular thing necessary to get the ball rolling. You just kick the ball! Whether you're the GM or a player, you just kick the ball. You don't have to like it, but that's a foundational principle of PbtA gaming.</p><p></p><p>About this particular bit, I can't comment. Based on what you've quoted, I'd say the GM is being a jerk. Maybe more context would give me something to go on.</p><p></p><p>At this point, all I can say is, if you want to answer that question, get in on a game as a player/auditor with a GM who will be happy to lift the curtain and explain what they're doing. You are clearly not getting it by reading.</p><p></p><p>I've told you about several options for using the setting in different ways, so you do have options.</p><p></p><p>You have the freedom to do that very thing, so have at! It's a cool setting, by all means grab it and run a game in it with whatever system you like.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8415642, member: 71235"] I don't get Dungeon World's presentation of limited race choices for certain classes either, but, it's good to keep in mind that in all PbtA games (that I've seen), playbooks are [I]starting points[/I], not [I]full & restrictive definitions[/I]. So the authors say only humans get to be paladins, or only human and elf rangers get special moves. Chuck it! Be a dwarf paladin, make up a special move dwarf paladins get. I think they could have been much clearer about that, but it's just something in the air if you plug in to the community. Well, I can't argue that. Apocalypse World makes a [I]very[/I] loose sketch of the world and leaves your group to fill in the other 98%. Blades in the Dark has a much more detailed setting—for the one city. If Apocalypse World doesn't get your juices flowing, drop it and move on. No, it means [I]there's no point using it[/I] in a situation that isn't charged. If nothing bad could happen, there's no need to roll the dice and the GM will just flat-out tell you what the situation is. Player moves are always about doing something [I]when failure will have consequences[/I]. If failure won't have consequences, it's not worth fussing over. This is something I do feel the author's prose fails in. A [B]move[/B] is something your character does that is risky. Anything else is just your character doing stuff, even if it looks like using an ability or named move. But absent that risk of failure, it isn't a mechanical, technical, move. So yes, you can read the room without trying to start trouble, and if the situation isn't charged, the GM will just tell you what the deal is. But if there's a chance the tough guy who has everybody under his thumb can tell you're figuring that out, and will come at you, that's when you roll the bones. Another point of confusion. GM moves are different from player moves, and in some ways I feel they are training wheels for newer GMs. They are formalizing something experienced GMs just know how to do. (Sure wish I could figure out how to do nested quotes here.) It's just the GM tossing in a "you happened to hear this while walking around". It's taking control of the PCs in a sense, but I'd say it's safe to assume PCs walk around their home bases. If a player's not cool with that, the GM can find another way to bring that information around—say somebody comes to report that they heard the info while walking around. I'm starting to get the impression that you haven't accepted some of the central premises of the game, but keep on poking at it because without doing that, things don't make sense and/or bug you. One of the central premises of the game is that the GM & players together are building a story through actions, and not waiting for anybody to stumble on clues or do the particular thing necessary to get the ball rolling. You just kick the ball! Whether you're the GM or a player, you just kick the ball. You don't have to like it, but that's a foundational principle of PbtA gaming. About this particular bit, I can't comment. Based on what you've quoted, I'd say the GM is being a jerk. Maybe more context would give me something to go on. At this point, all I can say is, if you want to answer that question, get in on a game as a player/auditor with a GM who will be happy to lift the curtain and explain what they're doing. You are clearly not getting it by reading. I've told you about several options for using the setting in different ways, so you do have options. You have the freedom to do that very thing, so have at! It's a cool setting, by all means grab it and run a game in it with whatever system you like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
Top