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thoughts on Apocalypse World?
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<blockquote data-quote="Manbearcat" data-source="post: 8415683" data-attributes="member: 6696971"><p>Great post.</p><p></p><p>Put another way, an Apocalypse World GM (MC) is <em>nearly always putting forth a charged situation that can be read</em>. The conversation of play is probably 90 % dedicated to conflict-charged situations with an intervening 10 % of exchanges related to transitions/gear & crap (or clarifying exchanges in the meta channel)! The impetus for them doing so will always be the same (its right there in the Agenda and Principles; play to find out, make their lives not boring, follow the rules, ask provocative questions and use the answers, be a fan of the characters, look through crosshairs, et al). However, what will change is (a) the gamestate/state of the fiction leading up to the soft move that the GM is making to establish the situation (the fiction established through play and fronts that they're following) and (b) the nature of the soft move made (and therefore the orientation of the fiction to the PCs and the orientation of the players' PCs to the fiction).</p><p></p><p>What the player is saying when they want to <em>read a charged situation/interaction</em> is:</p><p></p><p>* I'm interested.</p><p></p><p>* I (and my PC) want to know more...I (and my PC) want to be prepared for what is to come...and I'm willing (or wanting) to risk things getting worse by my 2d6+sharp result gone bad.</p><p></p><p>* And I <em>know </em>you (the MC) want to know more (because that is your job and we wouldn't be having this conversation in the first place if you didn't want to know more!).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8415683, member: 6696971"] Great post. Put another way, an Apocalypse World GM (MC) is [I]nearly always putting forth a charged situation that can be read[/I]. The conversation of play is probably 90 % dedicated to conflict-charged situations with an intervening 10 % of exchanges related to transitions/gear & crap (or clarifying exchanges in the meta channel)! The impetus for them doing so will always be the same (its right there in the Agenda and Principles; play to find out, make their lives not boring, follow the rules, ask provocative questions and use the answers, be a fan of the characters, look through crosshairs, et al). However, what will change is (a) the gamestate/state of the fiction leading up to the soft move that the GM is making to establish the situation (the fiction established through play and fronts that they're following) and (b) the nature of the soft move made (and therefore the orientation of the fiction to the PCs and the orientation of the players' PCs to the fiction). What the player is saying when they want to [I]read a charged situation/interaction[/I] is: * I'm interested. * I (and my PC) want to know more...I (and my PC) want to be prepared for what is to come...and I'm willing (or wanting) to risk things getting worse by my 2d6+sharp result gone bad. * And I [I]know [/I]you (the MC) want to know more (because that is your job and we wouldn't be having this conversation in the first place if you didn't want to know more!). [/QUOTE]
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