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thoughts on Apocalypse World?
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<blockquote data-quote="Faolyn" data-source="post: 8415977" data-attributes="member: 6915329"><p>Honestly, it I have to do extensive homebrewing just to get it to a point that feels playable to me, I might as well stick with a system I already know well. And I already have at least three or four other systems with D&D-like abilities <em>other </em>than D&D.</p><p></p><p></p><p>It's just that I've heard <em>so much </em>that's good with the system. I mean, I'm sure there's another PbtA game I could more easily get into--I bought Thirsty Sword Lesbians which is amusing, even if I think I'd have a hard time RPing <em>thirsty. </em></p><p></p><p>But sadly, I don't think anyone else at my table is interested in running the system and I don't feel comfortable gaming with people I don't know, so if I want to experience the game for myself, I'd have to run it. I could <em>maybe </em>listen to a podcast or watch a liveplay, if there were good ones, but I sometimes find it hard to get into those.</p><p></p><p></p><p>OK, I'll accept that. I still think that there's times when there would be consequences for failure even if there weren't actual danger in the air, but OK. I have no problem with just giving the PCs this info.</p><p></p><p></p><p>OK, that's good. I don't have to worry about following the exactly as written, then.</p><p></p><p></p><p>Select the text, and in the List option, select Indent. It's about as close as you can get.</p><p></p><p></p><p>It's just this is one of the central premises of Fate as well, and that game doesn't have these weirdly semi-railroady moments. I mean, if this is just the case of this MC not being very good at revealing info in ways I'd consider plausible, then fine, I can fully accept that. I could run the game and say "You're passing by your armory and hear noises coming from within, what do you do?" I do that all the time right now in D&D. </p><p></p><p>But if the game <em>actually </em>wants you to say "Meanwhile, across town in their secret hideout, the Hell Bunnies Gang are arming themselves and will be heading out to cause mayhem at your favorite dive bar, what do you do?" because that'll get the ball rolling, then I just find that <em>silly. </em></p><p></p><p></p><p>There's not that much, I think. The MC declares how much damage the grenade (3-harm) does and the PC rolls the harm move and decides that she falls over. The PC pretty much deserved the actual attack.</p><p></p><p>But it's the use of the term <em>misdirection</em> that bugs me. OK, this is a word probably meant for new GMs, but it's such an <em>odd </em>choice of words that I feel like I'm missing something.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8415977, member: 6915329"] Honestly, it I have to do extensive homebrewing just to get it to a point that feels playable to me, I might as well stick with a system I already know well. And I already have at least three or four other systems with D&D-like abilities [I]other [/I]than D&D. It's just that I've heard [I]so much [/I]that's good with the system. I mean, I'm sure there's another PbtA game I could more easily get into--I bought Thirsty Sword Lesbians which is amusing, even if I think I'd have a hard time RPing [I]thirsty. [/I] But sadly, I don't think anyone else at my table is interested in running the system and I don't feel comfortable gaming with people I don't know, so if I want to experience the game for myself, I'd have to run it. I could [I]maybe [/I]listen to a podcast or watch a liveplay, if there were good ones, but I sometimes find it hard to get into those. OK, I'll accept that. I still think that there's times when there would be consequences for failure even if there weren't actual danger in the air, but OK. I have no problem with just giving the PCs this info. OK, that's good. I don't have to worry about following the exactly as written, then. Select the text, and in the List option, select Indent. It's about as close as you can get. It's just this is one of the central premises of Fate as well, and that game doesn't have these weirdly semi-railroady moments. I mean, if this is just the case of this MC not being very good at revealing info in ways I'd consider plausible, then fine, I can fully accept that. I could run the game and say "You're passing by your armory and hear noises coming from within, what do you do?" I do that all the time right now in D&D. But if the game [I]actually [/I]wants you to say "Meanwhile, across town in their secret hideout, the Hell Bunnies Gang are arming themselves and will be heading out to cause mayhem at your favorite dive bar, what do you do?" because that'll get the ball rolling, then I just find that [I]silly. [/I] There's not that much, I think. The MC declares how much damage the grenade (3-harm) does and the PC rolls the harm move and decides that she falls over. The PC pretty much deserved the actual attack. But it's the use of the term [I]misdirection[/I] that bugs me. OK, this is a word probably meant for new GMs, but it's such an [I]odd [/I]choice of words that I feel like I'm missing something. [/QUOTE]
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