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<blockquote data-quote="Faolyn" data-source="post: 8416001" data-attributes="member: 6915329"><p>First off, I object to the idea that the PCs are being "meekly led" into accepting anything. I don't know what type of non-PbtA games you've played, but every game I've played has had the players <em>and </em>GMs deciding what to do. Often it starts with the GM saying "I have an idea for a game," but the players have as much input as the GM on the direction it will take.</p><p></p><p>Secondly, I'd also say you're wrong because Blades <em>does </em>tell the players what their job is--they have to pick one of these playbooks, and all of the playbooks are for criminals. And it doesn't even let two people pick the same playbook! One of my current D&D games has two warlocks, and the two of them have such different personalities that it makes for a lot of fun for the party. They couldn't do that in Blades.</p><p></p><p></p><p>Wow, hostile much?</p><p></p><p>I fail to see how saying </p><p></p><p>"You're playing criminals who go on heists and run gangs (only you don't actually <em>plan </em>the heists; instead, you have to go on them and retroactively decide what your plans were), also, you all have to pick different types of criminals, what do you want to do?" </p><p></p><p>is <em>less </em>railroady than </p><p></p><p>"You're playing scholars and explorers who are trying to determine why the sun broke, how do you want to go about doing this?" </p><p></p><p>or </p><p></p><p>"You're in a Victorian-style city, and since the sun broke there's been a sharp rise in crime and gang activity, demon activity, ghosts, cults, and other weird $#!^. Meanwhile, there are constant shortages of food and other necessities, so scholars try to figure out what caused the problem and how to continue to survive while nobles continue to parties and have their noble intrigues. What type of characters do you want to play?" </p><p></p><p>Please enlighten me.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8416001, member: 6915329"] First off, I object to the idea that the PCs are being "meekly led" into accepting anything. I don't know what type of non-PbtA games you've played, but every game I've played has had the players [I]and [/I]GMs deciding what to do. Often it starts with the GM saying "I have an idea for a game," but the players have as much input as the GM on the direction it will take. Secondly, I'd also say you're wrong because Blades [I]does [/I]tell the players what their job is--they have to pick one of these playbooks, and all of the playbooks are for criminals. And it doesn't even let two people pick the same playbook! One of my current D&D games has two warlocks, and the two of them have such different personalities that it makes for a lot of fun for the party. They couldn't do that in Blades. Wow, hostile much? I fail to see how saying "You're playing criminals who go on heists and run gangs (only you don't actually [I]plan [/I]the heists; instead, you have to go on them and retroactively decide what your plans were), also, you all have to pick different types of criminals, what do you want to do?" is [I]less [/I]railroady than "You're playing scholars and explorers who are trying to determine why the sun broke, how do you want to go about doing this?" or "You're in a Victorian-style city, and since the sun broke there's been a sharp rise in crime and gang activity, demon activity, ghosts, cults, and other weird $#!^. Meanwhile, there are constant shortages of food and other necessities, so scholars try to figure out what caused the problem and how to continue to survive while nobles continue to parties and have their noble intrigues. What type of characters do you want to play?" Please enlighten me. [/QUOTE]
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