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thoughts on Apocalypse World?
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<blockquote data-quote="Aldarc" data-source="post: 8416022" data-attributes="member: 5142"><p>If I may, I think that the point is that the players are picking up the game knowing that they will be playing criminals. The premise is on the box, so to speak. However, the GM is not the one who dictating what their jobs will be (in a more figurative sense), what the characters will do next, or how they are meant to go about their business in this setting. That's ultimately up to the players to decide. The GM may want the players to explore the deeper mysteries of the setting outside the bounds of the city, but that's not their job to push the players to explore those themes that the GM wants the players to explore. The GM doesn't pick the players' Crew Sheet: the PC players do. The GM doesn't decide the PCs' next heist: the PC players do. </p><p></p><p></p><p>The fact that only one person can play a given playbook is a feature of the game and not a flaw. Imagine, if you would, that you are watching a television series with a small cast of characters. Let's say it's a heist show like Leverage. There are likely not three characters who are hackers. There is THE Hacker. There is THE Face. There is THE Heavy. There is THE Mastermind. There is the THIEF. And so on. It's also similar to board games. If we were playing Pandemic, there can only be one person who plays the Scientist or one person who plays the Paramedic or one person to play the Researcher. PbtA and FitD approaches playbooks in a similar fashion. You are playing THE stock character of this archetype for this game. This is not better or worse than with D&D; it's simply different because of how PbtA/FitD approach the game in terms of genre simulation. </p><p></p><p>I hope that helps.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8416022, member: 5142"] If I may, I think that the point is that the players are picking up the game knowing that they will be playing criminals. The premise is on the box, so to speak. However, the GM is not the one who dictating what their jobs will be (in a more figurative sense), what the characters will do next, or how they are meant to go about their business in this setting. That's ultimately up to the players to decide. The GM may want the players to explore the deeper mysteries of the setting outside the bounds of the city, but that's not their job to push the players to explore those themes that the GM wants the players to explore. The GM doesn't pick the players' Crew Sheet: the PC players do. The GM doesn't decide the PCs' next heist: the PC players do. The fact that only one person can play a given playbook is a feature of the game and not a flaw. Imagine, if you would, that you are watching a television series with a small cast of characters. Let's say it's a heist show like Leverage. There are likely not three characters who are hackers. There is THE Hacker. There is THE Face. There is THE Heavy. There is THE Mastermind. There is the THIEF. And so on. It's also similar to board games. If we were playing Pandemic, there can only be one person who plays the Scientist or one person who plays the Paramedic or one person to play the Researcher. PbtA and FitD approaches playbooks in a similar fashion. You are playing THE stock character of this archetype for this game. This is not better or worse than with D&D; it's simply different because of how PbtA/FitD approach the game in terms of genre simulation. I hope that helps. [/QUOTE]
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