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thoughts on Apocalypse World?
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<blockquote data-quote="niklinna" data-source="post: 8416243" data-attributes="member: 71235"><p>Once again, unless there can be negative consequences to some activity, in PbtA, you generally don't bother rolling—you just narrate the outcome (or sumarize or even skip it!). So in this case, you don't use READ A SITCH (which is a formal move involving a dice roll). If your search for clues could result in an accident, being noticed snooping around, or being confronted by someone/something dangerous, then you use the READ A SITCH move and roll the dice. Just because a move's description involves particular activities, doesn't mean you have to use the move for those particular activities. It's the activity <em>in a context of risk</em> that calls for a move.</p><p></p><p>You could argue that not finding anything is a negative consequence, but really it's just a null—a dead end, at worst leaving you stuck, at best a minor waste of time. A mystery writer probably wouldn't spend pages on such a thing, and, I think, neither should a role-playing game.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8416243, member: 71235"] Once again, unless there can be negative consequences to some activity, in PbtA, you generally don't bother rolling—you just narrate the outcome (or sumarize or even skip it!). So in this case, you don't use READ A SITCH (which is a formal move involving a dice roll). If your search for clues could result in an accident, being noticed snooping around, or being confronted by someone/something dangerous, then you use the READ A SITCH move and roll the dice. Just because a move's description involves particular activities, doesn't mean you have to use the move for those particular activities. It's the activity [I]in a context of risk[/I] that calls for a move. You could argue that not finding anything is a negative consequence, but really it's just a null—a dead end, at worst leaving you stuck, at best a minor waste of time. A mystery writer probably wouldn't spend pages on such a thing, and, I think, neither should a role-playing game. [/QUOTE]
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