Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8416474" data-attributes="member: 42582"><p>I'm still catching up on this thread, and haven't got past [USER=99817]@chaochou[/USER]'s reply to you on this.</p><p></p><p>I've never read or played BitD so can't comment on it with the same sort of familiarity as AW (which I've read closely, <em>not </em>played - my play experience is DW - but have drawn on quite a bit for my Classic Traveller GMing as per upthread).</p><p></p><p>But going on what you've said in your second post, I think of <em>lost opportunity</em> and <em>harm</em> as good ones. In both of what follows, I'm imaging the GM has told the players something useful that follows from the "success" part of the "success with complication" result. Lost opportunity: <em>while you're poking around in the shed, you hear an engine start up: by the time you get outside, all you can see is the dust!</em> Now I don't know how BitD specifies "lost opportunity", but the way I'm interpreting it here is as a form of hard move: it establishes some state of the fiction which puts something the players (as their PCs) wanted <em>beyond their grasp</em> in some sense that is, at least for the moment, irrevocable. The burglars/kidnappers having escaped in their car looks like it fits that bill.</p><p></p><p>Harm: <em>you're poking around in the shed, trying to work out what happened, when a shot rings out - you feel a sting in your side, and then realise your shirt is damp. </em>I don't know BitD well enough to know exactly how this might then unfold, how harm is handled, etc - but hopefully I've conveyed a general idea.</p><p></p><p>Are these examples making sense?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8416474, member: 42582"] I'm still catching up on this thread, and haven't got past [USER=99817]@chaochou[/USER]'s reply to you on this. I've never read or played BitD so can't comment on it with the same sort of familiarity as AW (which I've read closely, [I]not [/I]played - my play experience is DW - but have drawn on quite a bit for my Classic Traveller GMing as per upthread). But going on what you've said in your second post, I think of [I]lost opportunity[/I] and [I]harm[/I] as good ones. In both of what follows, I'm imaging the GM has told the players something useful that follows from the "success" part of the "success with complication" result. Lost opportunity: [I]while you're poking around in the shed, you hear an engine start up: by the time you get outside, all you can see is the dust![/I] Now I don't know how BitD specifies "lost opportunity", but the way I'm interpreting it here is as a form of hard move: it establishes some state of the fiction which puts something the players (as their PCs) wanted [I]beyond their grasp[/I] in some sense that is, at least for the moment, irrevocable. The burglars/kidnappers having escaped in their car looks like it fits that bill. Harm: [I]you're poking around in the shed, trying to work out what happened, when a shot rings out - you feel a sting in your side, and then realise your shirt is damp. [/I]I don't know BitD well enough to know exactly how this might then unfold, how harm is handled, etc - but hopefully I've conveyed a general idea. Are these examples making sense? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
Top