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thoughts on Apocalypse World?
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<blockquote data-quote="Arilyn" data-source="post: 8416555" data-attributes="member: 6816042"><p>I've never played Apocalypse World but have played Dungeon World. I hope I can help a little. In a lot of games, characters pop into my head and then I use the game's character generation system to craft them. Don't do this in PbtA because then the playbooks will seem limiting. Pick a playbook that seems fun at the time.</p><p></p><p>PbtA games play differently, as there is minimal prep. The GM is putting on the heat and challenging the players hard, while still remaining a fan. The result is a game that does feel more intense at the table and somehow more immediate. One of the main themes is "playing to find out what happens next" and that includes the GM.</p><p></p><p>It's not a game that is suited for puttery downtime. I've never tried it with a mystery but I'm sure there are PbtA mystery versions out there. I'd think the game would lean into the dramatic end. Like in Gumshoe games, finding the clues is assumed. Rolling well in Gumshoe gives extra knowledge. In PbtA I'm thinking the roll would further the story along in a dramatic way. Players might have to lose something or tumble into danger or just maybe get what they want without personal consequence. But whatever happens, the story is moving forward.</p><p></p><p>I really like the system but I don't think it'll ever be my default. Definitely worth giving it a try. It's interesting because the play experience is different from a lot of more traditional games.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 8416555, member: 6816042"] I've never played Apocalypse World but have played Dungeon World. I hope I can help a little. In a lot of games, characters pop into my head and then I use the game's character generation system to craft them. Don't do this in PbtA because then the playbooks will seem limiting. Pick a playbook that seems fun at the time. PbtA games play differently, as there is minimal prep. The GM is putting on the heat and challenging the players hard, while still remaining a fan. The result is a game that does feel more intense at the table and somehow more immediate. One of the main themes is "playing to find out what happens next" and that includes the GM. It's not a game that is suited for puttery downtime. I've never tried it with a mystery but I'm sure there are PbtA mystery versions out there. I'd think the game would lean into the dramatic end. Like in Gumshoe games, finding the clues is assumed. Rolling well in Gumshoe gives extra knowledge. In PbtA I'm thinking the roll would further the story along in a dramatic way. Players might have to lose something or tumble into danger or just maybe get what they want without personal consequence. But whatever happens, the story is moving forward. I really like the system but I don't think it'll ever be my default. Definitely worth giving it a try. It's interesting because the play experience is different from a lot of more traditional games. [/QUOTE]
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