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thoughts on Apocalypse World?
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<blockquote data-quote="Gorgon Zee" data-source="post: 8416646" data-attributes="member: 75787"><p>Thank you, [USER=6785785]@hawkeyefan[/USER], that helps my understanding. I know the style of investigation where there is no pre-existing puzzle and the group comes up with a solution is a way of running investigation, and I can see that PbtA can handle that. For me and my group, that always feels a little illusionistic — you are going to solve the problem eventually because you will generate a solution. But more importantly puzzle-solving is core part of RPGs heritage, so it’s helpful to know that PbtA is just not going to be the best tool for such a game.</p><p></p><p>I’ve most enjoyed PbtA in highly railroaded settings (Bluebeard‘s Bride) and also in sandbox-y settings where there is opposition that need to be overcome in imaginative ways, but not by trying to figure out clues. I can’t imagine effectively using PbtA to run the Call of Cthulhu games I played at Origins last week, but I would also be unenthusiastic about trying a caper action scenario using BRP. I’ve played MONSTER OF THE WEEK a couple of times — would it be fair to call it the closest PbtA version for investigatIve roleplaying, or is there any other implementation I should look at?</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8416646, member: 75787"] Thank you, [USER=6785785]@hawkeyefan[/USER], that helps my understanding. I know the style of investigation where there is no pre-existing puzzle and the group comes up with a solution is a way of running investigation, and I can see that PbtA can handle that. For me and my group, that always feels a little illusionistic — you are going to solve the problem eventually because you will generate a solution. But more importantly puzzle-solving is core part of RPGs heritage, so it’s helpful to know that PbtA is just not going to be the best tool for such a game. I’ve most enjoyed PbtA in highly railroaded settings (Bluebeard‘s Bride) and also in sandbox-y settings where there is opposition that need to be overcome in imaginative ways, but not by trying to figure out clues. I can’t imagine effectively using PbtA to run the Call of Cthulhu games I played at Origins last week, but I would also be unenthusiastic about trying a caper action scenario using BRP. I’ve played MONSTER OF THE WEEK a couple of times — would it be fair to call it the closest PbtA version for investigatIve roleplaying, or is there any other implementation I should look at? [/QUOTE]
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