Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chaochou" data-source="post: 8416721" data-attributes="member: 99817"><p>I had already answered your question in my post which you quoted.</p><p></p><p></p><p></p><p>And then, when you completely ignored this, I reitereated it:</p><p></p><p></p><p></p><p>Are you going to ignore all this again?</p><p></p><p>Until you take me - from the beginning - through the processes being used to establish why there's a crime, and how the characters are related to that crime, and why each character cares - and of utmost importance who has authored every one of those aspects of the situation - then there are no answers as to how Apocalypse World (or indeed any Story Now game) will 'handle' your empty 'investigate a room' proposition.</p><p></p><p>Who has authored what room you're in? Why you are there? What sort of thing you might expect to find? Why do you believe that's the case? Who at the table is creating all this content?</p><p></p><p>The presumption in your line of questioning is that in all cases the GM has decided that a crime has happened, that the GM gets to task the players to investigate the crime, that certain information (clues) have been pre-written by the GM to allow the perpetrator of the crime to be revealed, and that gameplay will involve players making action declarations gated behind rolls which will dole out parcels of information until they have all the jigsaw pieces to 'solve' the mystery.</p><p></p><p>Until you discard this entire paradigm there is no point answering questions about any specific instance of play.</p></blockquote><p></p>
[QUOTE="chaochou, post: 8416721, member: 99817"] I had already answered your question in my post which you quoted. And then, when you completely ignored this, I reitereated it: Are you going to ignore all this again? Until you take me - from the beginning - through the processes being used to establish why there's a crime, and how the characters are related to that crime, and why each character cares - and of utmost importance who has authored every one of those aspects of the situation - then there are no answers as to how Apocalypse World (or indeed any Story Now game) will 'handle' your empty 'investigate a room' proposition. Who has authored what room you're in? Why you are there? What sort of thing you might expect to find? Why do you believe that's the case? Who at the table is creating all this content? The presumption in your line of questioning is that in all cases the GM has decided that a crime has happened, that the GM gets to task the players to investigate the crime, that certain information (clues) have been pre-written by the GM to allow the perpetrator of the crime to be revealed, and that gameplay will involve players making action declarations gated behind rolls which will dole out parcels of information until they have all the jigsaw pieces to 'solve' the mystery. Until you discard this entire paradigm there is no point answering questions about any specific instance of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
thoughts on Apocalypse World?
Top