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<blockquote data-quote="Aldarc" data-source="post: 8416723" data-attributes="member: 5142"><p>I think that Graham Willis is approaching this from a position of good faith and conversation has been incredibly amiable (at least compared to past conversations about these games), so maybe lay off a bit? There was nothing about his tone or content in his post that required escalating the hostility.</p><p></p><p>I would personally appreciate showing a little more patience for Graham Willis, Faolyn, and others when it comes to PbtA and FitD. It took me awhile to grapple with what Fate was asking me to approach the game differently as a player and GM. Same with PbtA and FitD. Furthermore, not everyone will have smooth sailing when it comes to these games. There are bound to be bumps, hurdles, misunderstandings, and old habits to work through.</p><p></p><p></p><p>The amount of homebrewing I have done in Dungeon World on account of "race" is practically non-existent. In comparison, the amount of homebrewing I have done in D&D - where I am told explicitly through fluff and mechanics what it means to be a 'dwarf' or an 'orc' - has where I have arguably spent some of my greatest time and effort homebrewing for my games.</p><p></p><p>I would also say that by this point there is Dungeon World as it existed in that particulary point in time and there is Dungeon World as played and modded by the community now. I think that the latter of which doesn't care in the slightest about the old racial restrictions of the core game. The game has basically moved beyond Adam Koebel and Sage LaTorra.</p><p></p><p></p><p>As a concrete example, here is the move "Investigate a Mystery" from <em>Monster of the Week</em>:</p><p></p><p></p><p>And the example explaining Hold also involves Investigate a Mystery:</p><p></p><p></p><p>Here I would also point out that one of the general Keeper moves is "Make [the PCs] Investigate." In other words:</p><p></p><p></p><p>As one might imagine from a game called "Monster of the Week," the mystery in question is presumed to pertain to a creature. So Investigating a Mystery is framed in terms of the creature. But hopefully one could see how this framework could be applied to other types of investigative scenes.</p><p></p><p>But the game Monster of the Week also wants to stress something about its game too:</p><p></p><p>This is not to say that Scooby-Doo doesn't involve solving mysteries, but, instead, that we watch Scooby-Doo because we are interested and invested in seeing Fred, Velma, Daphne, Shaggy, and Scooby-Doo do it.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8416723, member: 5142"] I think that Graham Willis is approaching this from a position of good faith and conversation has been incredibly amiable (at least compared to past conversations about these games), so maybe lay off a bit? There was nothing about his tone or content in his post that required escalating the hostility. I would personally appreciate showing a little more patience for Graham Willis, Faolyn, and others when it comes to PbtA and FitD. It took me awhile to grapple with what Fate was asking me to approach the game differently as a player and GM. Same with PbtA and FitD. Furthermore, not everyone will have smooth sailing when it comes to these games. There are bound to be bumps, hurdles, misunderstandings, and old habits to work through. The amount of homebrewing I have done in Dungeon World on account of "race" is practically non-existent. In comparison, the amount of homebrewing I have done in D&D - where I am told explicitly through fluff and mechanics what it means to be a 'dwarf' or an 'orc' - has where I have arguably spent some of my greatest time and effort homebrewing for my games. I would also say that by this point there is Dungeon World as it existed in that particulary point in time and there is Dungeon World as played and modded by the community now. I think that the latter of which doesn't care in the slightest about the old racial restrictions of the core game. The game has basically moved beyond Adam Koebel and Sage LaTorra. As a concrete example, here is the move "Investigate a Mystery" from [I]Monster of the Week[/I]: And the example explaining Hold also involves Investigate a Mystery: Here I would also point out that one of the general Keeper moves is "Make [the PCs] Investigate." In other words: As one might imagine from a game called "Monster of the Week," the mystery in question is presumed to pertain to a creature. So Investigating a Mystery is framed in terms of the creature. But hopefully one could see how this framework could be applied to other types of investigative scenes. But the game Monster of the Week also wants to stress something about its game too: This is not to say that Scooby-Doo doesn't involve solving mysteries, but, instead, that we watch Scooby-Doo because we are interested and invested in seeing Fred, Velma, Daphne, Shaggy, and Scooby-Doo do it. [/QUOTE]
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